Things your mother never told you about 
                Pagan Source: IT-HE 
                  Labs
              
        
                                                          
                           
            
      
        This page was downloaded Oct 27 2001 from Joseph 
          Morris's IT-HE website! Please visit it for the latest version!
        DOUG the EAGLE's Ultima 8 Page
        Things your mother never told you about Pagan 
        

 
 
    
        
Subsections
       
      The Gallery of Absurdities 
      A collection of very strange screen shots 
      
Feed 
        Beren to the Lurker How to kill Beren without cheating 
      
Magna 
        Carta Beren can be your friend 
      
Things 
        to do with the Cheat Mode Fun things to do when your're not constrained 
        by any rules.. 
      
 
      
      
        How to be a complete bastard in Pagan
        A bad solution to Ultima 8
        First Edition 20/10/1996
        Revised 30/11/2000 
        
      
 
      Introduction and Requirements
      This guide has been formulated as a rough solution to Pagan, but completes 
        the game by using as many bugs/loopholes and committing as many foul deeds 
        as possible.      
      Is it NOT intended for the beginner, as it requires a fairly detailed 
        knowledge of Pagan, and ideally you should have completed it 'properly', 
        otherwise you may not be able to follow the instructions, or appreciate 
        the tricks involved. 
      
It probably won't work with 'old' pagan: you must be running a patched 
        version (get u8patchE.zip from ftp.udic.org - 'E' is for English) 
      
How can you tell? Well, F7 works as QuickSave and F8 as Quickload, you 
        have the new version. If F7 does nothing during the game, you should get 
        the patch. 
      
 
      
Guidelines For Being a Bastard
       
      
        - Move peoples stuff around. Do this only in 'safe' zones, or Beren 
          will find you Guilty. 
        
- Throw darts at people. Don't do this to Beren or he will find you 
          Guilty. 
        
- There are lots of insulting things in the conversation choices. Use 
          them. 
        
- Do not attempt to mug people. This rule is for your own safety. 
        
        Earn dexterity and strength points by hitting Devon repeatedly.
        No-one minds about this, since Devon is immortal
              
      The 'bad' solution
      Starting Out
      
        - Name your character 'Master' or 'Almighty One'.
 When you meet people, they say things like 'Well met, Master!' etc.
 
- Say 'Farewell' to Devon as soon as possible, try not to get his name. 
          
 
- See the execution scene, be as brief as possible and ignore as much 
          as you can. Go to the Bitch-Queen's castle and see the transmat on the 
          roof. Getting a keyring will also be useful. 
          
 
- Murder salkind as your number one priority: he is a deadweight scumbag. 
          He is also loaded with cash. You may need to de-nature Beren 
          first. 
          
 
 As an optional extra, you can go to Shaana's house and steal an axe.
 Kill her if you want (if you think you can!)
 
- Go and see Mythran. Get the recall device and buy any spells he will 
          sell you, using Salkind's life-savings. 
          
 
 The first few spells are cack, but buy them anyway, so you can get 
            his Spell of Murder, which you really want to have. Also, get the 
            Zealan Shield.
 Beam back to Central Tenebrae. 
           Lithos
- Get the Dead-Man's Elbow from the Place Where Spirits Roam. Head towards 
          the cemetery and get some Executioner's Hood, or buy the stuff from 
          Mythran if you want. 
          
 
- Go see Vividos in the cemetery. 
          
 
- Get the dagger from the servant girl at bloodwatch, her place. 
          
 
- Hand over the dagger. Surprise Vividos with a gift of some reagents 
          you 'just happened' to be carrying. 
          
 
- Vividos will now have given you the Key.
 Go upstairs, and DON'T READ ANY BOOKS. All avatars come out of the factory 
          with the magical knowledge impressed into their positronic brains. Using 
          this instinctive knowledge, compile an Open Ground spell (blood + blackmoor).
 
- Go to the catacombs. DO NOT SEE THE NECROMANCERS! This is a pointless 
          waste of time. Instead, go straight to Stone Cove, that cool patch of 
          dirt where all the reagents you need grow. 
          
 
- Compile the following spells: 
          
 
 5 Golems (blood, bone, dirt, blackmoor, wood)
 1 Open Ground (blood + blackmoor)
 1 G.P.(Fault) (Executioner's Hood, blackmoor)
 
- Invoke a golem. To get your money's worth, have it open BOTH doors, 
          (Lithos' house AND Pit of Death) 
          
 
- Go through the Ceremonial Door, into the Pit of Death.
 Find the Coventicle of the Dead, where the Heart of Earth is.
 Break into Lithos' chest and steal his heart.
 
 To optimise this, go straight to the building and create a golem inside
 (in that muddy bit).  Get it to let you in by having it open the doors.
 Cast one of your Open Ground spells.
 
- Now you have the Heart of Earth, before even seeing Lithos!
 Go and meet Lithos. (Long job, this)
 
- Making sure you have seen the transmat at Lithos's house, beam back 
          to Central Tenebrae. 
          
 
- Go back to Vividos. Tell him Lithos said nothing.
 He will go apeshit and tell you never to return. Instead, tap him on 
          the shoulder and this time, tell him what Lithos really said.
 
 
 
- Vividos will now give you the Scionic Key. Ignore him and Lithos by 
          leaving Lothian in the back garden. 
          
 
- Beam off to Mythran, steal his blanket. Beam to Central Tenebrae and 
          steal at least three more blankets. Also, get as many grey flasks as 
          you can find: you will need these for the Flash test. 
          
 
- Beam back to Lithos using the recall device. Go through the transport 
          pad (with the mountain symbol on it, looks like an 'F') and head toward 
          Argentrock Isle. 
           
           Stratos
- Ask Xavier about the tests and take them immediately. (I assume you 
          are familiar with Stratos' teachings) you do not need to read any of 
          the books at all!! 
          
 
- Go and see stellos. Irritate him by chucking his stuff around and 
          stealing the cash from his chest. Get the key off him and go into the 
          monastry. 
        
- Get yourself juiced up on the magic mushrooms as often as you can
 and kill some of the blue theurgists.
 
 Get them when they start to turn red, as they look just like
 Santa Claus.
 If you kill them before they beam out, lay their bodies on the
 altar.
 
 Stiff as a board!
 
 If you get lucky, Stellos may offer to help you kill them.
 
 He did for me.
 
 Do this whenever you see one.
 
 
 
 "Can I help you sacrifice Father Christmas?"
- Anyway, go downstairs and get FOUR lumps of silver. Annoy everyone 
          by leaving the mine door unlocked and throwing the key to the Lurker. 
          
 
- Beam off to Tenebrae, and get Korick to make the following foci: 
          
 
 Pointing Hand
 Chain
 Bracer
 OpenEye
 
- DO NOT return to Argentrock Isle yet. Instead, break into the Tempest's 
          bedroom and use her copy of the Altar of Focus, at the head of her bed. 
          Lob the box and the candles onto the floor, and place each of the four 
          foci on it. 
          
 
 Despite being miles away, Stratos will grant you her power.
 
- Beam back to Argentrock Isle and talk to stellos.
 He will send you down to heal the beast. Do so, and return to the surface.
 
- Interview Stellos, then brother Xavier. Interview Cyrrus and Torwin. 
          
 
- Now find Xavier and boot up Chain of Truth. Ask him about Torwin and 
          Cyrrus. Ask Stellos about Torwin. Ask Cyrrus about Torwin.
 (If the Chain wears out, restart it.)
 
- 
          Go see Torwin. When he's dead, ask Cyrrus about Torwin again. Throw 
            all Torwin's stuff in the sea, and kill Cyrrus.
 Do not kill Xavier, or Stellos will get scared and do a runner.
 	Cool stuff to say during the Murder Sprees:
 
 Cyrrus:	I must meditate!
 Master: Meditate on THIS! [crunch]
 
 Brother Xavier:	Be well, my friend!
 Master:		BE F**KED! [chop]
 
 
- Ask Stellos about Torwin and the final test. Kill him.
 Now find Xavier and end his life.
 
 	If possible, kill two of the Blue Theurgists while they are both
 on screen at once.
 
 You will see that they are simply extensions of Stratos' Will
 when you hit one on the head and the other screams!
 
- Go see Stratos, then go back to Stone Cove, via Daemon's Crag. 
           
           Pyros 
 
- Go up to the double-doors. Whenever you open one, the other shuts. 
          Open the first one and stand in the doorway. Use Aerial Servant to flip 
          the lever, jamming the door open and go in.
 You should be at the lake of lava now. Drop a blanket onto a dark patch 
          in the lava, and jump onto it. Now throw another blanket ahead of you 
          and jump to that. Pick up the blanket you are not standing on, and repeat 
          until you have crossed to the central island.
 
- To get to the mainland, you will have to throw a blanket over a large 
          gap. You won't be able to pick it up again, but you do have some spare 
          (don't you?) and you will never need to do this again after you have 
          crossed the lake once. 
          
 
- Now, see the teleporter, and beam out to Central Tenebrae.
 Go into Mordea's bedroom and steal three blankets, as before.
 
- Now beam yourself back to Daemon's Crag and go straight to the bridge 
          which leads to the Obsidian Fortress.
 We are going to do the four trials without knowing any Sorcery.
 
- At the bridge, create a golem, and lead it out over the bridge. Break 
          down the doors. 
          
 
 Because you have forced the doors, the sorcerers cannot close them 
            with their magic. This becomes important later on.
 
- Go in and some crazy old man will appear, say something meaningless 
          and summon two daemons. Run past these and talk to Arcadion. Just say 
          farewell and run into the portal. 
          
 
- Now you are undertaking the Four Trials. (Duh? What trials?) 
          
 
- Take the endure heat test, by using the blankets to make a bridge 
          across the lava.
 Position each part of the bridge as far away as possible as we have 
          finite resources.
 You will need to save frequently and reload if you lose a part or cannot 
          jump to it.
 
- Once you have used the three blankets, go back to the centre of the 
          dungeon and you should find a pile of logs.
 Take as many logs as you can carry and use these to finish the bridge. 
          You may need several journeys.
 If you are getting weak, have the Avatar sleep standing up, balanced 
          on a log, over some lava at over 2000 degrees centigrade. It works wonders.             
 Don't try this at home, children!
 
 
- Kill or avoid the daemon, and take the symbol. Jump back over the 
          bridge. 
          
 
- Take the Flash test. BE SURE TO TAKE THE FOCI FROM THE BAG NEXT TO 
          FLAME STING. Take flame-sting too, if you want. 
          
 
- Take the Armour of Flame test. Be careful, as you have no invulnerability 
          spells.
          
            - 	Try this tactic:
 1.  Get to the Symbol.
 2.  Rest and Save
 3.  Try and escape.  Reload if you die.
 
 
- Run to the top-left edge of the map, where the renegade sorcerer lives. 
          Kill him (optional) and take the foci from his jewel-box. Now leave. 
          
 
- Go to the Extinguish Flame test. 
          
 
 You're a disciple of Stratos (the operating system used in B-52 bombers) 
            so cast Aerial Servant and steal the five candles, one at a time.
 You may need to snuff each one out with your fingers. Once the last 
            candle is gone, take the magic helm and the Symbol.
 
- Make utterly sure you DID take the banish daemon foci from the Flash 
          test. If you didn't, go get it. 
          
 
- Now leave the tests via the Portal. Go out past Arcadion and up the 
          stairs. 
          
 
- Now it's time to learn a little Sorcery. Talk to Vardion and Bane, 
          and get to the point where you have to find their enemy's truename. 
          
 
 By chatting them up, you have suddenly figured out EVERYTHING about 
            sorcery!
 
 
 
- You have gained their trust, so it is okay to steal their foci. Bane 
          keeps hers in a bag, Vardion is more civilised and uses a jewel box. 
          Don't worry that they start acting strangely.
 They both get agitiated when you do this, but not enough to kill you.
 Do not steal Beren's foci or he will find you Guilty.
 
- Now it is time to meet the Master and cheat at your sorcery exam, 
          by casting spells which you stole from other people. Talk to Arcadion 
          and go through the Portal again. 
          
           
            - 	You should have:
 
 Flame Bolt:	From Vardion
 Explosion:	From Bane
 Summon Daemon:	From the Renegade
 Banish Daemon:	From the bag in the Flash Test
 
- Well? Cast them at the Master and get a distinction without lifting 
          a finger! 
          
 
 The Master will now take you to the ritual, and Bane will be killed.
 
- The master will whack you one, and the Guardian chuckles and burbles. 
            However, you shouldn't kill him yet if you want Mythran's spell of murder. 
            
             
              -       Note that although Bane has just been killed by Pyros, you should find
 that she is alive and well in her flat.
 You can actually kill her twice by telling Vardion her truename.
 Or drag the body into the flat and show it to her.
 
 
- Make sure you visit the teleport pad, and go back to the lava lake. 
              You do not need to cross it, just stand in this area and beam back to 
              Carthax Lake. 
             
             Hydros
- Go to Carthax Lake, see the transmat pad. Stuff the lurker, just beam 
                back to Central Tenebrae. 
            
 
- Now, go to the pub and gather as much Cloven Hoof and Breath O' Spirit 
                  as you can obtain. We will need this later. 
             
             Kumash-Gor
 
- Go back to the catacombs and find Morien's birthplace. When you see 
                    how much it sucks, go round the corner to KG's tomb. 
            
 
- Go through the maze of fences, and turn left. Go down the hole to 
                      the Place-Where-The-Marbles-Are. Lob marbles at the pillar (tricky) 
                      to open the gate and run through it. 
            
 
- To the right of the Towers of Hanoi puzzle is a double-door.
 Create a golem and break open the doors with it.
 You may wish to save at this point, as the next bit is tricky.
 
- Click on the golem to bring up a menu, run through the open doors 
                          while the menu is still there, so that the very edge of the next set 
                          of doors is visible at the top of the screen. Select open and point 
                          to the door. If the golem is still there, the doors should open after 
                          a lot of stomping and a brief pause. 
            
 
- Through this set of doors is KG's lair, behind three sets of doors. 
                            Now, create another golem, and get it to open the first set of doors. 
                            The second set of doors is not locked, and you can open these. 
            
 
- Now the tricky part. You must get the golem to FOLLOW you into the 
                              tomb. This is hard, as it is only just big enough. First, try moving 
                              the Avatar around, so that the golem tries to get to you. If it keeps 
                              getting stuck, command it to MOVE a long way down, and try again. 
            
 
 If the golem stops moving, walk around it slowly. You might find 
            that it will glide smoothly towards you if you are at certain angles. 
            This makes the task of getting the golem through the doors much easier.
 
 If all else fails, click on the golem to bring up a menu, and run 
            to the doors at the far end of the tomb.
 
 If this sounds like too much work, just compile some extra Golem 
            spells (see step 12).
 
- Now you come to the Statues. If you want to get Mythran's wonderful 
                                Murder spell, you must listen to their drivel. Otherwise don't bother. 
            
 
 Go through the doors, and meet Kumash-Gor himself.
 
- KG tells you you're a bad boy and tries to 'Correct' you, just like 
                                  in The Shining. When his ghost appears, cast your GP spell on it and 
                                  grant Lithos' gift of Eternal Peace unto him. God will come down and 
                                  the ghost will bounce away. Kumash-Gor's body will be vapourised. 
            
 
- 
            Rummage around his stuff and get the obelisk tip and anything else 
                                    you fancy. You should find a bottle of tenebraen ale. 
             	Go back towards the statues, but not close enough to start them
 talking.  Drink ALL the ale and cloven hoof before you talk to them.
 Now the avatar will lurch drunkenly around, burping at the statues
 before finally collapsing into a state of alcoholic stupor.
 
 
- 
             
 Master drowns his sorrows
 
 
- 
            Now beam back to Mythran. 
              
 
 He should sell you two spells: Summon Creature, and Call Destruction.
 Call destruction lets you make like the Tempest and destroy your enemies 
              with lightning.
 	If you need more money to finance this, go downstairs and rob Mythran
 of the 137 in his chest.
 
- Go to Stone Cove, and get the following reagents: 
            
 
 2 Executioner's Hoods
 1 blackmoor
 
 Go to Daemon's Crag and get the following reagents. Bane is dead so 
            take hers:
 
 2 Iron Ore
 1 Ash
 1 Brimstone
 
- 
            You must beg borrow or (preferably) steal about 200 obsidians. 
              
 
 When you have, beam back to Mythran and buy:
 		2 Dragon's Blood	(40 ob each)
 2 Snakeskins		(25 ob each)
 1 Bat wing		(35?ob)
 
 
- Now activate the Call Destruction. You should find that one charging 
                                              of the book gives you unlimited usage of the murder spell. 
            
 
 You must hit your enemy with a weapon first, or the spell will fail.
 
- 
            Now you have the Spell of Murder. 
             	Hopefully, Mythran will later blow a fuse and sell you the most
 unbelievably dangerous spell in all creation - The Spell of Genocide.
 
 There's just one catch - he wants one grand for it (1000 ob)
 Fortunately, you now have several ways of rustling this much up:
 
 - At night, when Rhian is asleep, create a golem, smash the door
 down at Rhian's shop.  Help yourself to all the money and gems
 you can carry.  Grab a bag and stuff any others into it.
 They are now 'your property' and Rhian will not kill you if you
 pick them up.
 
 - Go to the 'games', where there is a troll and a wounded torax.
 Heal the torax, and pass the 3rd test again.  Now kill the Troll with
 your murder spell.  Take his money and go offscreen.
 Kill the guard nearby.  By now, the Troll should have come back.
 You should get 30-60 ob in each Troll.
 
 - Explore the upper and lower catacombs, now you can kill beasts with
 a wave of your hand.  There should be a considerable amount of booty.
 
 
- If you recall, your last brush with the Master of the Enclave was 
                                                  not pleasant. Now you have stayed away long enough to make him think 
                                                  he's got away with it. 
            
 
 WRONG! It's payback time!
 
- Go back to the fortress and kill the old fart. Use the Spell of Murder 
                                                    if your want. 
            
 
 Nick his stuff, notably the Tongue of Flame, the ToF user manual, 
            and his copy of Destruction of the Temple. Read this all the way.
 
- Go to the Great Pentagram and walk into it.
 Pyros gets happy!
 Pick up the Tongue of Flame. 
             Time to 'Do' the Tempest
- 
            Go to Central Tenebrae. It is now time to depose Mordea.
 Go down to the cellar and find Bentic's Journal.
 Cast Dispel Portals and go to the Journal.
 
 Here is a cool trick you can do at this point:
 	Obtain a rock-flesh or intervention spell, and some oil bombs.
 Start the invulnerability spell and light the bombs while they are
 in your backpack..
 
 QUICKLY, Read the diary.  The Guards will come to remove your corpse.
 You will see the execution scene, and hopefully survive.
 
 You may find that you are invisible: press 'i' to open your backpack
 and cast reveal.  If this fails, find a scroll of restore to sight
 and use that.
 
 Now you can go downstairs to collect your body parts.
 The number of body parts available depends on how many bombs went off
 inside your backpack.  For example, two bombs will leave two heads,
 four legs etc.
 
 If you can fob mythran into selling you the genocide spell, you could
 try casting that (and VERY QUICKLY reading the book) instead of using
 oil bottles.  I haven't tried this yet because it's hard to get.
 
 
- 
            The Disco at the end of the universe
 
- MAKE SURE YOU GET THE TEAR OF SEAS FROM DEVON! 
            
 
 You could see Mythran and get his spell to go into the Ethereal Plane, 
            but these is a much better way.
 
- Go back to Argentrock Isle and speak to Stratos again. Say 'bye' and 
                                                            use Reveal to show you the Breath o' Wind. Use Aerial Servant to move 
                                                            it to you. Stratos will get quite angry, but tough shit. Now: 
            
 
 USE THE BREATH OF WIND ON STRATOS!
 
- You will now go to the Ethereal Plane.
 Sometimes I call this the disco at the end of the universe, because 
            it has flashing lights and good music.
 
- Go and find Lithos. Instead of doing that crap with the rocks, just 
                                                                use one of your Endure Heat spells.          
 
 "Oh dear. I have been defeated. Shit."
 
- Go and find Hydros. No shortcuts here. Sorry. Just do it like normal. 
            
 
- Go to Hell and find Pyros. You can use an Endure Heat spell, if you 
                                                                    have one, to bound across the Lava to him. 
            
 
- Now you should have all the parts to build the obelisk. Kill a few 
                                                                      Changelings, and get the Cheesey Book if you want. 
            
 
 Dump a dead changeling on top of the obelisk, and enter it.
 
- That's all, folks! 
          
 
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