Ultima VII: Serpent Isle
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Serpent Isle Walkthrough by Adrian Yau

 Walkthru vers : 1.0
 by            : Adrian Yau
 Last Modified : 16 July 1992

Feel free to send me any corrections, additional notes or bug-info.
(spelling mistakes, complaints,... )

I would greatly appreciate a note if you find any items which I have
Send e-mail to:

   1.  hints and suggestions
   2.  walkthru               - WARNING! -- spoilers
   3.  serpent gates layout   - the Dark Path map
   4.  serpent teeth          - source & locations
   5.  training               - trainers & costs
   6.  list of strange items  - paired with lost items
   7.  cheat notes            - getting "extra" gameplay
   8.  currency exchange      - exchanging money & gold
   9.  spells                 - sources & costs
   10. reagents               - sources & costs
   11. potions                - sources & costs
   12. weapons/supplies       - sources & costs
   13. important items        - locations
   14. magical weapons/armour - locations
   15. spell scrolls          - locations
   16. coordinates directory  - sextant coords


   Look out for secret walls which may act as a door to secret passages
   or other rooms. They will be identified as "Wall" with a capital
   when clicked upon. D-click them to open.

   Watch out for illusions, especially in mountain passages. Walk against
   the walls of the passage and you may find yourself walking through it!
   Illusions are quite common under stairs; treasure or another hidden

   Set a specific place to drop items (somewhere accessible, like near a
   serpent gate). You never know if it may prove important.

   Try not to allow yourself to be resurrected by the monks (don't die!).
   This is as you'll be teleported to other locations. Sometimes you'll
   find yourself in places you're not supposed to be in.
   eg: getting killed in the Mts of Freedom; you may be teleported out
   of the mountains with the Black Sword (not supposed to happen).

   Talk to everyone. Make sure you've followed up all their keywords;
   even if they still keep saying the same thing. Sometimes the
   conversation game flags are set by talking to people only after doing

   Finally, save your game frequently. Back up your savegames if you've
   got the space... you never know when you'll need to go way back.


   Head South along the coastline. Your companions will be struck by
   lightning and dissappear. Continue on past the bridge, you'll meet
   Thoxa. She'll give you the Hourglass of Fate after some questions.
   Karnax appears and a battle ensues. Thoxa tells you to seek your
   three companions; you won't succeed without them and to look out for
   three items which will enable the Power from the Void to communicate
   with you.

   Further South, Shamino rejoins you. He'll make a list of strange items
   which were swapped with your items. Next, the cave with the invisible
   entrance, marked by a large red bush (some useful items).

   Flicken at the southwest Monitor gate, orders you to see Lord Marsten
   at the crematorium. It's North of the gate (Northwest of Monitor).
   Talk to Cantra on your way there; hints on the Test of Knighthood.
   Renfry, the undertaker directs you to the crypts where the funeral is
   taking place (behind the curtains).

   Talk to Marsten, Lord of Monitor, Leader of Leopard command. He gives
   you the password to take the Test of Knighthood: "Courage is the Soul
   of Life". He tells you a white-haired enchanter (Iolo) who appeared
   during the funeral is in jail. Dupre rejoins the party and adds to the
   list of strange items.

   Caladin tells you that his grandfather's urn has been stolen from the
   crypts. He gives you some essential instructions on the Knights Test.

   In the crypts, note the pedestal with the crossbow. Plaque reads:
   Caladin Golden-Tongued Knight. Caladin's grandfather's urn has been
   replaced with a crossbow. Iolo's?

   In the Jail, northeast of the city, Iolo pleads you to talk with
   Marsten to win his freedom.
   Marsten, upon telling him that Iolo is your friend and lightning was
   the reason for his unusual appearance, still refuses to let him go.
   Will only release him to a knight.

   Renfry, the undertaker will pay 100 monetari for each dead pikeman's
   body brought to him for cremation. He tells you Batlin was involved
   in a theft at Andral's shop.
   Andral, the Artisan suspects Batlin stole his blacrock serpent.

   Simon, innkeeper of Sleeping Soldier gives you some info on recent
   visitors; four underlings accompanied Batlin:
   a warrior (Brunt), had disagreement with Standarr
   a sailor, Deadeye was with Shazzana
   a hooded man (the gargoyle Palos).
   Accept Simon's offer to try the fawnish ale... puke!

   Spektor, the treasurer will exchange currency. He tells you Gwenno
   went to the library in Monk Isle.

   Harnna, Healer of Monitor, Cantra's mother. Gives you information
   about people in Monitor, places and strange objects.
      plain shield      : ask if anyone lost their shield
      strange hairbrush : see Templar
      When asking her for info, don't ask more than two things. She'll
      end the conversation and refuse to give any more info until
      later. Ask her two things, end the conversation then talk again.

      If you get thrown into jail, look under the corspe in your cell
      for a hidden/camouflaged lever.

Knight's Test:
   Shmed; agree to take the test. Take note of his instructions.
   Note: you'll only be wearing leather armour and mace.

   Run through the first corridor (explosions). Two gremlins appear as
   you get close to the chest; not an easy fight.
   Tip: you can skip combat by "stealing" the chest from a distance.
   Hit the chest a few times; get the yellow key which unlocks door to
   east and door to north after that.

   Pile some rocks (form stairs) to get the key on the monolith. There
   are snakes under rocks; stay in combat mode.
   Next, the room to the south; cyclops appears in the center.
   Tip: you can use the fire/lightningbolts to kill him. Get the key to
   the next east door.Ignore the door by the bag of potions.
   Follow the passage until you reach:
                      |c |                      c - chests (trapped)
                |  |  |  |           ___        x - illusionary wall
                |  |__|c |__________|   |       k - key
                |   __   x__________ k  |
                |  |  |c |          |___|
                |  |  |  |
                |  |  |c_|

   Ignore the four booby-trapped chests. Walk through the illusion to get
   the next key. After the next door, go south a bit, get the grey key
   and use the lever; secret Wall opens. Get the blue-red key. The two
   keys should get you through the next two doors.

   Go north; you'll find the Claw and a scroll with instructions.
   Go south of the last door; you'll meet a pikeman assasin. Kill him and
   read the scroll on his body. (Cremate his body; 100 monetari)
   There's a secret Wall near where the assasin appeared; between two
   torches a doorwidth apart.

   Use the Claw on yourself, then the bloodied Claw on the Ashes of
   Gurnordir; kill the wolf that appears. The blue key in it's body
   unlocks the door out (to south). Bring the wolf back to Monitor.
   Note: Drink water from fountain to regain strength.

   At the exit, Shmed will appear and attack you. Read the note on his
   body. His key opens the main door of the Test.
   Outside, ask Dupre and Shamino to rejoin. Your belongings are in
   Shmed's chests.

   Give the wolf meat to Lucilla at the Slashing Sword.
   Give the wolf to Cellia the Furrier for the Cloak of Knighthood
   (need to come back in 24 hours for it).
   Get your Tattoo of Knighthood from Lydia (use the mirror!).
   She tells you her sister Selenia was taken to Moonshade to be a mage.

   Shortly after, you'll fall ill. See Harnna for healing (no need to pay
   for healing). Get the instructions about getting the cure: Varo leaves
   from Delphynia, the herbalist at Fawn. Harnna deduces you were poisoned
   from the tattoo.

   Outside Fawn, kill the goblins which captured Fawn Tower; the pikemen
   will takeover.

   At the bridge into Fawn, you'll meet a guard. Ruggs will approach you.
   Accept his request to take a love letter to Delphynia.

   Delphynia, healer of Fawn and horticulturist. Give her Rugg's letter;
   agree to carry a letter back to Ruggs. She tells you of Alyssand's
   ring (the one you've got). Get the five Varo leaves and head back to
   Monitor immediately.

   Ruggs is waiting outside Fawn; give him the letter from Delphynia.
   He tells you of Scots the cartographer and his maps of Serpent Isle.

   See Harnna immediately, she'll heal you with the Varo leaves. Then see
   Lydia. She'll admit to poisoning you; kill her.

   Collect the Cloak of Knighthood and proceed to the Banquet Hall.
   Harnna interrupts the banquet; Cantra is missing. Accusations are
   thrown about; fighting erupts - end of banquet.
   Tip: Talk to everyone while they're there.

   Ask Marsten to release Iolo; vouch for his behaviour. He gives you the
   key to Iolo's cell.
   Note: you can free Iolo earlier by paying a fine to Spektor.

   Harnna, asks you to look into the crystal ball. Cantra has been
   abducted by Batlin. Agree to search for Cantra. She gives you Cantra's
   wooden sword and instructs you to seek the Hound of Doskar.
   Ask her of Iolo's urn: Caladin's grandfather's ashes. Return it to
   Caladin for reward of 200 monetari.

   Lucilla tells you that Luther has a new, magical shield.
   Note: You need to ask Harnna about the shield for this keyword.

   Luther denies and refuses to return Dupre's shield. Insult and enrage
   him as much as possible; challenges you to a duel. Train with him in
   the List Field. You should be able to defeat him with a sword or a
   halberd; ask him to return the magic shield
   Note: You still get to keep the Monitor shield, bug?

   Krayg, the provisioner. Asks you to look for clues to traitor's
   identity at the goblin meeting place in the Knight's Forest, north of
   Knight's Test. Look for the strange black obelisk (monolith, 82S,18W).

   Go there and pick up the clue; a bottle of fawnish ale. The companions
   will alert you. The bottle is identical to the one Simon offered you.
   Go back to Monitor, talk to Caladin or Templar. They'll tell you to
   see Lucilla. She'll tell you that only Simon drinks fawnish ale.

   Confront Simon. Accuse him of lying, he'll turn into a goblin!
   Near death, he asks you to take revenge on goblin king Pomdirgun and
   gives you the location of the goblin camp: Great Dead Tree in
   Knight's Forest (69S,33W). 3 keys in his body: grey - opens chest;
   rust - inn rooms; blue-red - entrance to Goblin hideout.

   Templar gives you some hints on attacking goblins and tells you
   someone is stealing from the treasury.
   Spektor asks you not to tell anyone of the thief, fearing panic.

   Go down the stairs hidden by the huge tree (northern end of forest).
   Use Simon's blue-red key to unlock the door. Go down the stairs by the
   sign "Watch thy Head". Fight the goblins by the campfire. From here,
   keep going North as far as possible (past two sets of barrels).

   The stairs on the left lead down to a pool of strength. On the other
   side of the pool, go up the stairs. Leads to another stair up. And
   another one up. Fight the bats and keep going NW as possible.
   The passage eventually goes directly North.

   Keep following the passage North, past the circle of standing stones
   (poison fields erupt in a circle, chest of poison potion in center).
   You'll find the treasury next (on right, locked) guarded by goblins.
   The passage leads out into a valley of the goblin encampment.

   Kill Pomdirgun, King of Goblins. The brown key on his body unlocks
   the treasury door. Get the Helm of Courage and letters (evidence of
   Marsten and Spektor being traitors).
   Note: What's the brown key in Pomdirgun's crate in his room for?

   Lead the knight imprisoned in the goblin camp back to Monitor. He dies
   on the way back (bring his body back).

   Give the evidence to Caladin (or Brendann); Marsten and Spektor are
   arrested. See them in jail. They tell you of a exploding powder
   (created by Standarr). Spektor confesses to killing Cantra's father.

   Lucilla gives you a pink key belonging to Spektor, which unlocks the
   door at invisible entrance to the secret cave (mountainside near
   Harnna's house 154S,12W). You'll find powder kegs, treasure and the
   body of Cantra's father; read Cantra's note - tell Harnna.

Fellowship camp outside Fawn:
   Scots, the cartographer gives you a map of Serpent Isle (not very
   accurate, but extremely useful).

   Leon, Fellowship speaker. Babbles about the Fellowship's philosophy
   and asks you to join. Tell him the Fellowship has been disbanded and
   outlawed in Brittania.

   Alyssand, daughter of Delin the provisioner, sells provisions (chart).
   Ask her about the ring; returns your magic gauntlets. Join the Cause
   to expose the fraud of the Oracle.

   Zulith the Chancellor of Fawn; following you around. He will arrange
   an audience with Lady Yelinda. He exchanges currency in Fawn.

   A magic storm breaks out and a lute materializes at Iolo's feet.
   He picks it up and is asked to play.

   Kylista, Priestess of Beauty. Give her the ceremonial breastplate.
   She'll ask you to come by her room later to get your magic armour
   (Don't bother, just go get it from her room).

   Delin, provisioner of Fawn (speak to him when Alyssand's around, more
   interesting).  Delin sells provisions at same price as Alyssand
   (haggling may be different). His Freli was taken to Moonshade to be
   trained as a mage; wants word of him.

   Jendon, proprietor of the Broken Oar inn; sells food, drink and room.
   (see chart). He provides you information of strange items, people and

   Kalen, the Fellowship sailor, attacks you while in Fawn on Batlin's
   orders. He tells you Batlin will soon have powers greater that dreamt.

   Jorvin, approaches you; Lady Yelinda will grant an audience at the
   throne room after noon.
   Lady Yelinda gives Iolo a white diamond necklace for Gwenno. Toasts
   are made. Dupre makes a slip and toasts to Lord British... The Lady
   yells blasphemy and Dupre is imprisoned (entire group is attacked).

   You wake up in the rooms of the Broken Oar. A letter at the bedside
   requests your presence at the temple for Dupre's trial. Proceed to the
   Temple of Beauty. Trial begins; a sham. A recess is called, Dupre
   appoints you to defend him.

   During the recess, Alyssand gives you a glowing yellow key; unlocks
   temple door (beside sign "Donations Welcome"). Go down the stairs,
   flick the switch opposite Dupre's cell. You'll find Voldin with the
   set of levers which control the Oracle. Kill him.
   Numbering the levers 1 - 5 from left to right: use lever 3 then 5.
   The Oracle speaks. Get the Oracle to change the revelation and to say
   that the trial is corrupt.
   See Alyssand again and ask her about the Cause. This enables the Trial
   to continue (You may have to wait a day).

   Back at the Temple, the Oracle reveals Dupre's innnocence and Kylista
   and Voldin's guilt. Jorvin arrests Kylista (visit her in jail!).

   Get the brown key at the palace (in room East of the throne room);
   unlocks the door (in the throne room) leading to serpent gate.

      Being thrown in jail in Fawn requires a little foresight. Unlock
      the cell doors before being caught. Or you could kill yourself
      with the iron maiden and be resurrected by the monks.

Sleeping Bull
   Miggim, Xenkan monk, librarian at Monk Isle. Warns you that an attempt
   will be made on your life but will not tell you who to avoid.

   Devra, runs the Sleeping Bull sells food, drink and room. Return her
   slippers in exchange for your swamp boots. Silverpate the pirate hid
   treasure somewhere before dissappearing.

   Kane, a sheepherder. Waiting for Captain Hawk to get to Moonshade;
   looking for his brother Edrin, who dissappeared during a storm but
   found Ale the parrot instead. Hawk got into fight, pikemen took him.

   Flindo, the merchant gives you some information on Moonshade and
   Ensorcio's exile. He will get you an audience with the Magelord
   but you'll have to see him in Moonshade.

   Byrin, the gleeman. Get him to sing some songs (information).

   Argus, the innkeeper of Sleeping Bull tells you Captain Hawk is
   held at the Bull Tower until fine is paid.

   Selina asks for your protection, apparently afraid of dissapearing.
   Comes from Moonshade. (Lydia's sister?)

   Ensorcio, exiled mage from Moonshade. Batlin took his serpent jawbone.
   He will sell you spells (see chart) and the secret of making
   bloodspawn from stoneheart.

   Sleeping Bull Cellar:
   On the northern wall, there's a secret Wall between the casks of wine;
   leads you to a room. The switch opens the sliding door. Get the key.

   Down the steps at the sliding door, use the key to unlock the cells.
   Read the note on the corpse (about the wardrobe room and getting to
   the serpent gate)

   Wardrobe Room: (west of cells)
   There's an invisible chest along the northern wall.
   The fountains: NW invisibility, SW cursed, SE sleep, NE awaken
   Five chests line the western wall. The second one from the south holds
   the map to Silverpate's treasure. The brass key unlocks the door to
   the main switch in the centre of the room. (The main switch must be
   enabled to use the others). Using the switches teleports you to the
   various rooms in the inn (numbered below).

                ¦     ¦     ¦     ¦     Silverpate's Wardrobe Room
                ¦  1  ¦  2  ¦  3  ¦     room 6: diary of Batlin's lackey
                ®ÍÍÍÍÍ×ÍÍÍÍÍðÍÍÍÍÍ­     room 7: antique armour
                      main  ¦ room
                      switch¦  7
                ¦  4  ¦  5  ¦  6  ¦
                ¦     ¦     ¦     ¦

   East of the Wardrobe room, there is a secret passage directly opposite
   two torches a doorwidth apart; leads to the serpent gate. The chests
   contain The Dark Path map (serpent gates layout). The key unlocks
   the door to the teleport (sends you back to the inn).

   Bull Tower:
   Ask to pay Captain Hawk's fine; the pikemen will ask for 100 monetari
   initially. When Shamino tells them you have more, the pikemen asks for
   more than what you have.

   Back at Sleeping Bull inn, Selina approaches you and offers you a share
   of the treasure at the storm-struck lighthouse. Agree to go with her,
   but do not leave your companions behind (remember Thoxa's words).
   Selina gives you a rust-brown key (unlocks Mint door). Also, get the
   glowing blue key in her backpack (note: doesn't allow you to remove her
   blink ring). Ask her directions to the mint; follow the coast north,
   then head east.

   At the Mint, get all the gold you can carry (especially gold bars).
   Once out of the Mint, you're attacked by a group of mercenaries.
   Selina abandons you using her blink ring. Kill the mercenaries, and
   read the note: Batlin sent them to ambush you, knowing that you'll be
   at the Mint (Selina set you up).
      While on your journey to the mint, you might cross the explosive
      maker factory. The ghost of the Chaos Hierophant is not meant to
      be there (bug). Try not to talk to him here (though its quite safe
      to do so)

   Return to Bull Tower. Pay Hawks fine with gold bars (tip: drop all but
   one gold bar before paying fine). You'll get a key to Hawk's cell.
   Talk to Hawk to set him free, asks you to see him at the pub.

   Wilfred, Knight of Bear Command (appears after freeing Hawk).
   He's looking for his father's murderer, Batlin.

   Additional Note:
      Just south of Sleeping Bull, you'll find a hollow tree (117S,36E).
      There you'll find a brown key. This unlocks an invisible chest
      ontop the monolith at 100S,39E. Stack some crates to get it.

   Captain Hawk, agrees to take you to Moonshade.
   To get to Moonshade, go to the docks and get onto the ship.
   Captain Hawk, Kane, Ale and Flindo will come on board; you're off.

   Captain Hawk tells you he won't be sailing back to mainland.
   You can find him at the Blue Boar Inn.

   At the Seminarium school of mages; Fedabiblio, Magister of Moonshade.
   He gives you some info on Moonshade and Batlin's visit. He asks you
   to bring him three fresh mandrake roots (only from Monk Isle swamps)
   in exchange for a spellbook.

   Freli, long-lost son of Delin gives you a letter for Delin. He tells
   you Batlin purchased spells from Torrissio.

   An automaton brings you a scroll from Rotoluncia, the Red Sorceress.
   Use the scroll; Rotoluncia speaks. Refuse to tell her the secret of
   controlling daemons.

   Mortegro the Necromage. will only sell spells to a mage. See him for
   seances (informative).

   Torrissio, mage specializing in automatons (see chart). He wants the
   stockings back, DON'T give it to him.

   Topo, artisan apprentice for Ducio, sells food, weapons and supplies.
   He'll buy gems from you at 100 guilders each.

   Rocco, runs the Blue Boar inn (see charts).  He gives you info on
   visitors and locals.
   Petra, the automaton at the Blue Boar inn tells you Mosh loves fish
   (Buy some from Petra for Mosh).

   Flindo, owns the Capessi Canton (provision store) tells you Bucia
   believes Pothos is connected to Erstam.
   Flindo promises to arrange for the Magelord to meet with you.
   You need to return to Flindo to ask of this promise later; you'll be
   summoned to the Magelord's banquet at the appropriate time
   (a few minutes later, you're teleported to Filbercio's castle).

   The Banquet:
   Present are: Filbercio, Gustacio, Rotoluncia and Frigidazzi.
   Rotoluncia attacks you, Gustacio jumps to your defense. Pothos enters
   informing Filbercio that the search for blood moss was a failure. The
   banquet ends.

   Bucia runs the Capessi Canton, sells supplies and provisions.
   She gives you information on people, places and strange items.
      fur cap           : Magelord bought for Frigidazzi
      apparatus         : see Ducio the Master Artisan
      bottle of wine    : see Julia, Chief of Rangers at the Winery
      (don't show her the egg; it offends her)
   Bucia also exchanges currency (takes gold nuggets, bars and jewellery).
   She tells you that Pothos has an uncanny resemblance to Erstam
   Note: She only tells you this after the banquet.

   Pothos, the Apothecarist, sells potions, reagents and magic items.
   Offers to buy your stoneheart. Tells you how to make bloodspawn:
      Use a ritual blooding device (on yourself). Fill a container with
      blood. Use blood on stoneheart. The result will be bloodspawn.
   He offers to trade his secret for some blood moss (swamps south of
   Note: For this keyword to appear, talk to Bucia about Pothos.

   Get the blood moss from the swamps (right in the middle). Give the
   blood moss to Pothos; he tells you how to contact his father, Erstam.
   To contact Erstam,
      go to the docks north of the Mts of Freedom. Ring the bell and
      chant the given mantra. A sea creature (turtle) will take you
      to Erstam's island. Give Erstam the password: Iskatradeeth.
   Note: Key to Pothos' vault is under his chair (see cheat notes also).

   Right after speaking to Pothos, Shamino is kidnapped. Pothos tells you
   to see Fedabiblio, who in turn instructs you to see the Magelord.
   Note: You can go straight to Filbercio without talking to anyone.

   Tell Filbercio you suspect Rotoluncia kidnapped Shamino. He instructs
   you to search her manor. There, an automaton attacks you after being
   questioned. Rotoluncia can't be found there.
   (Get her serpent tooth (Furnace) while you're there)
   Filbercio then suggests you look in his love palace, in the middle of
   the Lake of Enchantment; gives you permission to use his yatch.

   Filbercio's love palace:
   The key in the drawers upstairs unlocks the gate in the cellar.
   Rotolucia attacks when Iolo says you don't know the secret to
   controlling daemons. She has two keys: one unlocks the same gate at
   the foot of the stairs. The other unlocks Shamino's cell, teleporter
   gate and the teleport door in Filbercio's castle.

      A lever behind Filbercio's throne opens the secret Wall to the
      treasury. The key to the chests is under a plant in his bedroom.

      There is a secret Wall (north) in the jail holding cell, if you
      get jailed for some reason.

Isle of the Mad Mage
   Follow Pothos' instructions to contact Erstam.
      You cannot do this until you've solved the kidnapping case.
      The serpent will tell you: you've forgotten something.

   Erstam, the Mad Mage claims the apparatus belongs to him and takes it
   back. He instructs you to look into his telescope to see the origin of
   the blue egg. He initially pretends not to know of teleportation,
   but Vasel interrupts indicating otherwise.

   Vasel, Erstam's latest assistant tells you of the serpent jawbone
   belonging to Erstam.

   Erstam agrees to tell you the secret of teleportation if you get for
   him a phoenix egg. Agree; you'll be teleported to an island. Wander
   around a bit you'll find a switch beside lava. Using it causes a
   phoenix to be reborn, which rewards you with a phoenix egg.
   There is teleporter back to Erstam's Isle.

   Help Erstam with the experiment. Put the phoenix egg into the hopper
   on top of the Life Creation Machine with a complete set of bodyparts
   (head, torso, arms and legs). The result: Boydon is recreated.

   Erstam gives you the key to his storeroom outside the manor and a
   serpent tooth (Erstam's Isle). He gives you two more teeth when
   you return with the jawbone (Moonshade & Monk Isle)

   Boydon, the monster asks to join; ask Erstam's permission for this.
   Erstam tells you that once destroyed, no force can recreate Boydon.

Monk Isle
   Use the serpent jawbone to get to Monk Isle. (put all teeth into the
   jawbone, d-click the serpent gate)

   Draxta tells you some prophecies. (Read the Book of Prophecies on the
   altar). Meet her at the Place of Visions on the north-western edge of
   the fields to see a vision; Petra.

   Nameless Monk, Child of the Corn, offers his supply of dried mandrake
   roots in his hut. He tells you fresh mandrake roots can be found in
   the swamp when the tides are right (see him later, he'll tell you the
   tides have receded).

   Collect the mandrake around the swamp (brown, man-like shape).

   Ruins in swamp: The key in the hollow tree (SE of ruins) unlocks the
   gate to the Ophidian ruins underneath. You'll find another key in the
   Ophidian ruin (in corpse). This unlocks the other gate (east). There
   is a key on the corpse camouflaged by the tree in the second ruin.
   This unlocks the gate to the Serpent Gate.

   Give the Mandrake roots to Fedabiblio in exchange for a spellbook
   (asks you three questions).

   Mosh, the Rat Woman tells you to listen to Columna.
   Listen to what Columna says about Mosh then return to Mosh, tell her
   you believe her story. She tells you of Columna's Comb of Beauty.
   Give her some fish and she'll give you a magic harp which will put
   the Ratmen to sleep.

   Get the Comb of Beauty from Columna's manor. There's a secret Wall on
   the north wall, leading into the scrub. Look for a chest. The key to
   unlock the chest is in Columna's cellar.

   Frigidazzi (doesn't appear until you get the spellbook). Return her
   fur cap for your magic helm. She asks you to meet her after midnight
   to learn spells. Apparently, she has other ideas... you end up
   angering Filbercio and thrown in the legendary Mountains of Freedom.
   Note: Key to Frigidazzi's lab under pot of plants

Mountains of Freedom
   You'll only have your reagents, spellbook, Hourglass of Fate, a staff
   and scale armour (so stock up on reagents and spells beforehand).

   You're greeted by an automaton; kill him and get the necessary key
   (keep it, many of the doors in the labyrinth have the same lock).
   Get what you need from the store.

   There is a secret passage behind the sign "escape is futile". Head to
   the south, you'll find another secret passage (marked by trail of
   blood, guarded by nagas). Keep going south till the teleport.

   The next room is occupied by a mage capable of morphing into a bear.
   He'll run away when defeated.
   Note: This mage has Dragon Breath.
   The teleporter brings you to Stephano; get him to join (you need him).
   (Note: Interesting story about the mage Cellenia; Selena)

   In the next room, get the yellow key in the bag. You'll then meet a
   guard with the Black Sword; it'll jump to your possession.
   The Sword urges you to release him; _DON'T_.

   Teleport to the next passage, use the yellow key on the left door.
   You should see a sequence involving Lorthondo turning his minion to
   a skeletal dragon.
   Bug Note:
      Some people may encounter a bug here where you enter the room,
      stand in front of Lorthondo (no kneeling guy) and the game hangs.
      Try restoring and use the cheat mode to teleport to the room.
      If there is a guy kneeling to Lorthondo, then everything's OK.
      If not, use the cheat to get into the room to get the key.
      (Just skip the skeletal dragon sequence)

   Get the key in Lorthondo's room, then head back east. Grab what you
   want from the chests (they're trapped, but a solid whack with the
   Black Sword should do the trick). Use the levers with Stephano's help
   (this is where you need him).

   Use a telekinesis scroll on the winch, lowering the drawbridge.
   Kill the old man. The room with levers is next.
   Note the original position of the levers; the idea is to get the
   opposite positions on all of them.
   Open the woman's cell (Sabrina); lead her to the nightmare (horse).
   The horse kills Sabrina. Get the carrots and the key. The key unlocks
   the chest in the supply room (scroll gives you a clue what to do).
   Drop the carrot in front of the rabbit; changes to a woman who rewards
   you with a bouquet of flowers. Give these to the ranger who's pining
   for his girlfriend in the next room. He fixes the stucked lever.
   Use previously stucked lever; opens room with hollow tree.
   The teleporter sends you to a clearing with a blue lever; use this.
   You'll be teleported back. Use the SW lever to open the sliding doors
   to the south.

   The fire in the circle of stones goes out as you approach. Enter the
   circle and you'll be teleported. Here's the legendary infinite tunnel.
   There's a secret passage on the right of the tunnel.

   Next pile the crates (use the chest as well) to get to the bell.
   Next - "Pick one or die" : Choose the western passage.

   You'll then meet the last automaton. Talk to him; he'll attack you;
   kill him and get his key.

   In the next room, Lorthondo seals all exits. Release the Arcadion
   from the sword (no other way), he'll take care of Lorthondo; messy!
   The last teleporter takes you to the courthouse in Moonshade, where
   Stephano leaves. Congrats! You've survived the Mountains of Freedom.

   Look for Dupre at the Blue Boar inn. He'll tell you where to find the
   others. Shamino can be found in the western woods (80S,110E). Boydon
   at Capessi Canton. Iolo at Gustacio's manor.

   Shamino gives you three gifts from Frigidazzi. The Serpent Earrings, a
   Chill magic scroll and a letter. Right after putting on the earrings a
   serpent speaks:
      A new hero has entered into this world.
      Am I dreaming or is this real?

   See Ducio about repairing the Daemon Sword, he'll tell you Gustacio's
   flux analyzer.
   Gustacio says that the sword needs to have its sorcerous energies
   realigned using the flux analyzer which was stolen.

   Gustacio tells you Mortegro was struck by lightning and replaced by a
   stone alter. Agree to help in his experiments. Take the power globe
   to the tower in the valley north of Moonshade. Place it on the
   platform and use the winch. Use each of the levers until no new color
   is observed.

   Gustacio tells you to bring the results to Fedabiblio, who instructs
   you to look into his crystal ball. You'll see Edrin being struck by
   lightning and change into Ale the parrot. Fedabiblio then tells you to
   inform Gustacio of this.

   To revert Edrin to his natural form, Gustacio gives you another power
   globe and a bird cage. Use the bird cage on Ale. Place the globe on
   the platform and Ale on one of the pedestals. Use the winch and then
   the corresponding lever. Ale changes back to Edrin.

   Gustacio rewards you with the Mirror of Truth and gives you all the
   spells he knows for free.

   Soon after, the serpent speaks:
      Who art thou stranger? Why can't I see thee?
      Curse this imbalance which veils my mind.

   Hawk tells you of the catacombs in the mountains to the south which
   lead back to mainland; Julia has the key to the entrance.
   Julia "loans" you the key for 40 guilders as you've got the Chill
   spell (given by Shamino from Frigidazzi).

   The catacombs entrance is south of the Lake of Enchantment. Wander
   around (not very big place), the exit is past the Ratmen city and
   past the ruins occupied by wildmen. Exits into the Furnace.

   Talk to Zhelkas "Iron Helm", ruler of gargoyles, from across the
   drawbridge. Agree to take the Test of Purity and he'll lower the
   drawbridge to let you through.
   The test is in the NE chambers of the Underground City.

   Look for a button on the wall to open the sliding door (very common in
   Ophidian ruins). Then cross the bridges which links a few towers.
   You enter the Underground City, inhabited by sleeping gargoyles.

   Head east. The door to the NE chambers lies east of the arena; you
   need a key. Enter the arena and defeat the four automatons to get it.
   Cast unlock the magically locked door beside the entrance. The passage
   will lead you to the Twin Pillars.
   Grasp (d-click) the Pillar of Fire to begin the Test of Purity.

   Test of Purity:
   Behind the north door, you'll meet Iolo who pleads with you to enter
   the red moongate to flee from the doomed world. Refuse to go with him
   until he leaves without you.
   Next, Shamino behind the west door. Push the button on the northmost
   pillar to release the trapped people.
   Lastly, the east door. Pick up the hammer and attack the worms.
   Dupre urges you to follow him to explore the treasures behind the
   door; don't. (using the target T key is helpful here). Keep hammering
   until all 10 worms are killed (they explode).

   You'll then be teleported back to the pillars. Zhelkas gives you the
   Serpent Ring.

   Special case:
   If you decide to fail the test, Zhelkas gives you a second chance.
   Get the Everlasting Goblet from the Conjury of Ancients (hall in
   northern chambers of the city). Return to him with the goblet and he
   gives you the ring.
   (The goblet does not run out of drink, ie. you need not carry any food,
    though feeding will become very tedious)

   In the library, read the book "On accessing the Serpent Gates".
   To get to the serpent gate you need the keys of Ice and Fire;
   hints where they can be found.

   The Key of Fire can be found on a corpse, in the baths west of the
   arena. The Key of Ice is found in the park in the SE of the city.
   You'll find a serpent tooth (Monitor) on the corpse with the key.

   In the Great Temple (behind the Twin Pillars), place the keys of Ice
   and Fire on the altar. They merge to become the blackrock key.
   This unlocks the brass door on the balcony of the Great Temple
   leading to the serpent gate.

   Give Freli's letter to Delin; gives you a half-price offer.

The Gorlab Swamp
   Soon after entering the Gorlab swamp, you'll fall asleep and enter
   the Realm of Dreams.

      You MUST have the three artifacts of Love, Truth and Courage on the
      Avatar, to complete your quest in the Realm of Dreams.
      These items are the:
         Crystal Rose of Love, Mirror of Truth and Helm of Courage.

Realm of Dreams
   Siranush, healer of Gorlab. She asks you to get the dream crystal from
   Rabindrinath. He can only be overpowered by the artifacts of Love,
   Truth and Courage.

   Besides Siranush, you'll meet others in their dreams including:
   Batlin, Byrin, Cantra, Ensorcio, Iolo, Lord British and Stephano.
   Thoxa shows you the Moon's Eye and instructs you to seek it in the
   Temple of Ancient Ones in the north.

   Rabindrinath's keep (located far south of the Realm of Dreams).
   Rabindrinath approaches you as you enter the keep. He babbles about
   the artifact of Courage, then casts a spell against you. It fizzles;
   he swears and teleports away.
   Look for him in the torture room. Talk to him. He babbles about Love
   and teleports away. Get the yellow key in the corpse on the torture
   table. It unlocks the door to Rabindrinath's room.
   Talk to him again. He babbles about the artifact of Truth, attacks you
   with a spell. It backfires and he dies. Get the key in his body.
   Unlock the vault and get the dream crystal.

      Do not enter combat mode when facing Rabindrinath. Just talk to him
      (make sure you've got the artifacts though).

   Give Siranush the dream crystal; she rewards you with the Serpent
   Necklace. You'll be teleported back to the swamp.
   (d-click the necklace to hear the Great Earth Serpent talk)

      Don't bother collecting any items. You can't bring them back to the
      waking world.
      To get out of the Realm of Dreams, get yourself killed (combat, the
      iron maiden in Ensorcio's dream, or step into the pillar of fire).

Swamp of Gorlab
   Soon after waking up, the Great Earth Serpent speaks:
      Hasten, the Imbalance grows stronger.
   Note: Bloodmoss abundant in Gorlab Swamp.

Great Northern Forest
   Draygan's Fort:
   Beryl, Draygan's prisoner tells you to use an arrow treated with
   King's Saviour; seek Forest Master's help (lives SW of the fort).

   Morghrim, the Forest Master asks you to get the Orb of Elerion back
   from Draygan. He tells you where to get King's Saviour

   Head west of the Forest Master. The King's Saviour is found near
   mushrooms (green plant with yellow flowers). Use the plant on an
   arrow. A sleeping arrow will appear at your feet. Go back to the fort
   and shoot the arrow at Draygan. He'll fall asleep; kill him.
   Get the Orb of Elerion from his body. Morghrim materializes; give him
   the orb. In exchange you'll get the Whistle of Doskar.

   Use the whistle. The Hound of Doskar will appear. Get the Hound to
   track Cantra using her wooden sword; leads you to Shamino's Castle.

   Get Shamino to draw a map of his castle. He tells you of the secret
   entrance to the castle, between to great trees, west of the castle.
   Look for two tree stumps; an invisible cave entrance leads into the
   storage room of Shamino's Castle. There you'll be met by the spirit
   of Beatrix.

Shamino's Castle
   If you did not use the Hound to track Cantra's sword, the huge doors
   of the keep will be blocked by barriers. They will be removed once
   you've done this.

   In the keep, fight Palos and his henchmen. Batlin appears and whisks
   Palos away to the north.

   Upstairs you'll find Cantra dead. The nameless Xenkan monk will appear
   and take her back to Monk Isle to be resurrected.
   Pick up Batlin's medallion and have the hound track it; points north.

   To explore the outer chambers of the castle, go to the barracks;
   a secret Wall leads to a room with 10 levers. These control the locks
   of the doors (up = locked, down = unlocked).
   Numbering the levers from left to right:
      1  guard room
      2  wizard's chambers
      3  meeting hall
      4  servant's chambers
      5  kitchen
      6  storage room
      7  mess hall
      8  armoury
      9  barracks
      10 chapel

Going to the North
   The passage to the north is through a cave entrance at 28S,3E.
      Each member of your party must be wearing a full set of furs
      (fur cap, cloak, fur boots) when venturing into the north.
      Without these, they'll freeze.

   In the catacombs you'll meet the spirit of Gannt the Bard. It asks you
   to take revenge for his murder by Captain Stokes (in House of Wares,
   in the Knight's Forest). Get the brass key.

   At the entrance to the north, Fitch, in his last breath, tells you the
   trappers were attacked by a sorceress; They killed her (Gwenno).

The Gwanis
      It is not advisable have any gwani fur/cloaks in your possesions
      when approaching the gwanis. It'll offend them.
      Though, I didn't have any problems when I wore gwani cloaks (bug?).

   Bwundai greets you as you approach the Gwani village. He tells you
   Gwenno is at the Gwani Death Temple; island West of the Ice Dragon.

   Yenani, leader of the Gwanis, mate of Myauri and mother of Neyobi and
   Kapyundi. She tells you that the Great Horn of Gwani was stolen and
   taken to the Skullcrusher. Instructs you to see Baiyanda about saving
   the sick Neyobi.

   Baiyanda, mate of Mwaerno, healer of the Gwanis gives you a bucket to
   collect the Ice Dragon blood required to save Neyobi. She mentions you
   need the gwani horn to unseal Gwenno.

   Myauri "Blizzard", Yenani's mate. Tells you Baiyanda's mate Bwundai may
   know where the Gwani Death Temple is.
      There is a discrepancy here: Myauri states that Bwundai is
      Baiyanda's mate, whereas Baiyanda tells you Mwaerno is hers... ?)

   Head north from the village, you'll meet Kapyundi "Little Glacier" and
   Gilwoyai "Of the Wind".
   Gilwoyai tells you to take the ice raft to get to the Ice Dragon in
   the north (d-click on it).

   Kill the Ice Dragon and use the bucket on its body. It'll fill with
   ice dragon blood.

   Give the bucket to Yenani at the village. She'll tell you a
   "valuable secret" in return (the password to enter the Skullcrusher):
   Isal Sal Cra Gaas Iskar
      Yenani will not tell you this unless you've had the Hound to track
      Batlin's medallion. Even guessing the password correctly will not
      get you through the gate, the serpent will say you've forgotten

Skullcrusher - City of Chaos
   Here the serpent instructs:
      The wizard... the key is the dead wizard,
      Thou must vanquish him

   At the entrance, place the serpent runestones on the pedestals such
   that the runes match the plaques. Then use (d-click) the runestones
   following the order of the password: I S C G I
   (Start from the pedestal on the left) The sliding door will then open.

   Unlock the cell with the skeleton pleading for aid (trap); kill it.
   Get the serpent teeth from Maleccio's corpse and read his diary.
   Get the flux analyzer and the Philanderer's Friend from Vasculio's
   collection (You'll get the gwani horn later).
      See Gustacio at Moonshade and he'll instruct you to place the
      flux analyzer on the ground and use it on the Black Sword.
   The locked double brass doors will open as you approach. Inside you'll
   hear scratch... scratch coming from the coffin. Read the scroll on the
   pedestal; Vasculio emerges from the coffin.

   Here there are two possible situations:
      If you've got the magebane, Vasculio offers you the Mass Death
      spell for it. However, if you do trade the magebane, you won't get
      it back when you've killed him.

      Without the magebane, Vasculio offers to spare your life for one
      of your companions to feed on. They'll never agree to this.
   In both cases, Vasculio attacks you anyway.
   Kill him, get the blue-red key. It works on the brass doors at the
   crypt and the brass door to the east Skullcrusher exit.

   Once you've killed Vasculio, the Great Earth Serpent will instruct
   you to:
      Seek the temple and within it the Eye of the Moon.
   Get out of the City of Chaos using the east exit. The temple you're
   looking for is just east of the exit.

Temple of Emotion
   Look into the Moon's Eye: you'll see Batlin making his preparations to
   open the Wall of Lights (and of course, your meddlesome intervention).

Silverpate's Treasure (50N,40E)
   Search for an invisible entrance. Use the map to get to Silverpate's
   treasure. Don't forget you can move the caltrops! You'll find the
   blackrock balance serpent.

Spinebreaker - City of Order (39N,96E)
   Kill the automaton that speaks in Batlin's voice. Get the brass key.
   To get through the sliding door, you'll be asked for the password by
   the automaton. There isn't one; cast a telekinesis spell.

   In the next passage, Brunt tells you to follow him (trap). Use the
   secret passage throught the illusionary wall in the North.
   Beside the armoury, next to the glowing sphere there's a secret Wall.
   This'll take you to the City of Order.

   In the NW chambers of the city, you'll find a shrine of Discipline.
   Get the serpent dagger.
   In the SW, get one of the three scrolls in the shrine of Ethicality.
   In the SE, get the abacus (red) from the shrine of Logic.

   Read the book in front of the Temple of the Hierophant. Place the
   correct symbols corresponding to the plaque on the pedestal.
   Order symbol that doth speak of principles and wisdom : scroll
   Order symbol for the strength of mind and willpower   : serpent dagger
   Order symbol for a straight path of truth             : abacus

   The brass door will open after you've placed the last item (abacus).
   Go down to the Hierophant's room; tell the automaton you're the
   Hierophant. It'll hand you the Serpent Sceptre.
   Place the sceptre on the blue pedestal; teleports you to the library.
   Read the books (info to answer automaton's test) then teleport out.
      There is a hidden chest beneath the stairs in the Temple
      (behind the secret Wall).

   Head to the SE chambers where you'll meet Palos. You'll just have to
   run through his trap. The automaton will ask you the title of a book
   for a given phrase (The answer is the last option).

   The next passage leads to the Grand Shrine of Order. You'll find a
   body with a blue-red key; does NOT unlock the brass door. The key to
   this door is the blue-white key you took from Selina's backpack.
   Don't despair if you can't find it:
      The key on the body unlocks the Vault of the Dead in the northern
      chambers. Use the button on the carpet; lifts you to passage to
      the Grand Shrine.
      Note: Selina's key unlocks the door beside the stairs after lift.

   Grand Shrine of Order
      Kill Selina and Batlin's men (Brunt, Deadeye and Palos).
      Get the Dispel Field scroll from Selina's body.
      Bug Note:
         Using the Hourglass of Fate here resurrects Selina
         (an infinite conversation loop occurs).

      Batlin bungles up opening the Wall of Lights and ends up getting
      killed. The Banes of Chaos are released, taking over the bodies of
      your companions;
      Shamino by Anarchy, Dupre by Wantoness, Iolo by Insanity.
      The banes then teleport away.
         Make sure you've got everything you need (info, spells...)
         before the Banes are released. The Banes go on rampage, killing
         almost everyone in Serpent Isle.

         You can get Wilfred (Sleeping Bull) to join your party. Though,
         he will leave you in a losing battle. Once he leaves, he will
         not rejoin.
         You can also get Petra (Moonshade) and some automatons (Temple
         of Discipline) to join.

   The Serpent now instructs you:
      Seek the horn... The Gwani Horn.
      Seek it in the depths beneath the Skullcrusher Mountains.
   Get the blackrock chaos serpent from Batlin's body. Transfer the teeth
   from his jawbone to yours.
         Carrying two jawbones is not advisable. The game will only look
         at the first in your inventory; some gates will be inaccessible.
   Bug Note:
      Using the hourglass in the room where you fought Selina will
      cause your companions to rejoin your party. Thus, you can even
      get more than five party members if you return here later with
      other members.

   Use the jawbone to get to Skullcrusher. Cast the dispel field to get
   the Gwani horn (in Vasculio's crypt).
   The serpent now instructs:
      Free Gwenno... Free her from the ice.

Gwani village
   You'll find that after returning from the Grand Shrine of Order,
   the gwanis have been attacked by Hazard the Trapper. Talk to Yenani,
   she'll tell you that her gwani amulet (taken by the Trapper) had a
   serpent tooth in it.
   Head north to Hazard's cave (the door unlocks after the massacre).
   Kill Hazard and get the key to his chest. Get the gwani amulet and
   return it to Yenani; gives the serpent tooth (Shrine of Balance).

Gwani Death Temple (approx 95N,46W)
   Use the ice raft to get to the temple. Use the gwani horn to destroy
   the ice barriers and to free Gwenno from the ice block.

Monk Isle
   Bring Gwenno's body to Monk Isle to be resurrected (any monk will do).
   The serpent explains:
      Bane of Chaos, Chaos Bane... twisted her mind.
   In order to restore Gwenno, Karnax instructs you to get the Scroll of
   the Serpent from Fedabiblio.

   You'll find that Shamino the Anarch has killed almost everyone in
   Moonshade. Andrio tells you that Fedabiblio was turned into a statue
   and Torrissio's wand, the Philanderers Friend can free Fedabiblio.

   Use the wand on Fedabiblio; rewarded with the Scroll of the Serpent.
   He gives you the key to Hawk's chest (Blue Boar inn); get the map and
   read Hawk's directions to the treasure.
      If Torrissio has taken the Philanderer's friend from you.
      Don't worry, cast the spell Vibrate on him to get it back.
      You might also be able to pick up the swordstrike spell "weapon"!

   Stephano gives you a serpent tooth (Temple of Tolerance) and joins you
   temporarily. Kill the Death Knight sent by Columna; Stephano gives you
   the key to the vault of his old house. Get the Blackrock Order Serpent
   from there.
   Note: The key to his old house in the hollow tree just outside.
         You can use the Hourglass to resurrect Stephano if he's killed.

   Search the mages' manors for any useful items. You should have all
   serpent teeth except #7.

Monk Isle
   Give the Scroll of the Serpent to Karnax. He'll give you a scroll
   (the six Ophidian virtues and anti-virtues) and instruct you to
   make Gwenno drink the water of the virtue she is lacking; Discipline.
   You can reach the temples using the serpent gates, else read the book
   "Temples of Order" in the library for directions.

Temple of Ethicality (33N,133E)
   There are stairs down on the right of the serpent. You need to take
   the test of Ethicality to obtain the Water (d-click on the mat in the
   east room). Reading the scrolls on the corpses may help. The automaton
   will ask three questions before allowing you to take the test. Briefly
   the answers are: "Risk Death", "Leave the Money" and "Continue".
   test 1: Risk death to save the man's life by pushing the button.
   test 2: Drop all your gems, gold and money on the gold pedestal.
           Then walk to the end of the passage and use the button.
   test 3: Do not yield to Batlin.
   You've passed the test of Ethicality. Go up the stairs and use the
   bucket on the basin to get the Water of Ethicality.

   Note: You get to carry back what you took or were given in the test.

Temple of Discipline (44N,86E)
   Talk to the automaton in the NE room; He'll say something about
   automatons getting through the acid to get the Water.
   Push the button in the serpent gate room. Go down the stairs on the
   left and get the key from the invisible chest. Go back up and use the
   button on the opposite room. Go up the stairs on the right; get the
   brass key and the obsidian and quartz y-shapes.
   Next use the stairs up on the left. Read the books (especially the one
   on `Body Transference' and `Symbol of Discipline').
   Place the obsidian y-shape on the LEFT slot to create the bridge.
   Down the stairs behind the serpent, use the brass key to unlock the
   south door; get the blue key which unlocks the north door (to Water).

   You have now two options:
      You can either continue through the acid path and keep casting
      healing spells OR...
      Ask Petra (Moonshade) to do a mind transference with you.
         Petra will help you only after you've read the book titled
         `Body Transference' AND talked to the automaton in the NE room
         (or stepped into the acid).
      Bring Petra to the mind transference chamber (she joins you) and
      talk to her. She'll step onto the left platform once you've
      promised of her safety. Push the button and you'll swap places.
      Go through the acid path and use the bucket on the basin.
         Make sure you've asked your other non-automaton members to
         leave before going through the acid. (Wilfred's a pain here)
      You'll regain your normal form after a while.

Temple of Logic
   You'll have to find your way through a short ice maze. When you come
   across 5 ice blocks, break them with your sword (or use the gwani horn;
   but very messy as items spill out of the bodies). Read Dolfo's journal.
   It'll give you the neccessary clues to enter the Temple of Logic.

   The solution: Walk across the teleporters in the following order:
   Red, Yellow, Blue, Red then lastly White. You'll be teleported to the
   entrance of the Temple. Place the runestones in front of the door
   from left to right: B C O W.

   Automaton #7 is missing. Talk to all automatons; the one with the
   inconsistent alibi is guilty. Accuse automaton #4. He'll give you
   a pink key which directly unlocks the door to the fountain.
   Another pink key is in his body; unlocks door to the stones puzzle.
   The original setup:
      s o x o
   Pick up stone s and place it on stone x. The force field will be
   removed. The yellow key also unlocks the door to the fountain.

Monk Isle
   Use the Water of Discipline on Gwenno. She'll instruct you to go to
   Moonshade to learn the secret of trapping souls (to trap the Banes).

   Talk to Torrissio about trapping souls; he wants the Philanderer's
   Friend in exchange. Let him take the wand, then talk to him again.
   He'll give the spell Create Soul Prism (transcribe it) and tells
   you to see Ducio about the Worm Gems.

   Get Ducio to make three Worm Gems for you. Cast Create Soul Prism
   on the gems (each forms an empty soul prism).

Monk Isle
   Gwenno instructs you to bathe the soul prisms in the water of temples
   corresponding to the Banes (Emotion, Tolerance and Enthusiasm) and to
   look for devices in the temple which will reveal the location of the
   Banes (Moon's Eye, Web of Fate, magic lens).

Temple of Emotion
   Sriash, little girl's soul trapped in the force wall tells you how to
   obtain the Water of Emotion. To free her soul, smash the pedestal of
   love (column) in the middle of the room (the lodestone of love is
   underneath it).

   Placing the lodestones of emotion on the four pillars around the pond.
   (changes the water to the Water of Emotion). Collect the Water near
   the pillars with a bucket. Then use the bucket of Water on the soul
   prism; it will turn blue (prism of emotion).

   Looking into the Moon's Eye, you'll see Anarchy; the Banes are at the
   Castle of the White Dragon (near the Gorlab Swamp).

Temple of Enthusiasm
   Find your way through the maze into the library. Read the book
   `My Life and My Beliefs'; tells you that the Great Hierophant of Chaos
   was killed in the garden and Sethys was given the key to the altar of

   Use a bucket on the well in the courtyard, then the Water on a soul
   prism to form a prism of enthusiasm (green).

Temple of Tolerance
   To free Mortegro, you need to use the winch to lower the drawbridge.
   However the door to it is locked. You can cast Telekinesis OR...

   Get the yellow key in the west room; unlocks the dungeons below.
   Sethys tells you his key was taken by a rat through a small hole in
   the wall. Cast the spell Serpent Bond; you'll turn into a snake.
   Slither through the hole into the next room. Get the yellow key.
   and hit the lever to get out.
   Note: There's a Serpent Bond scroll in one of the rooms above.

   Unlock the door to the winch with the yellow key. Get to the island
   through some secret Walls. Talk to Mortegro.
   Mortegro gives you the spell Summon Shade and offers to sell you
   spells at half price (you can still haggle except for level 9).
   He'll ask you to take him back to Moonshade. Drop a member if you
   don't have space in your party. He gets struck by lightning and
   dissappears once he steps out of the temple.

   Sethys hints about placing containers on the altar to get the Water.
   However the altar is missing (switched places with Mortegro).
   Go to Moonshade and place a bucket on the stone altar in Gustacio's
   cellar. It'll fill with the Water of Tolerance. Use the Water on a
   soul prism; red prism of tolerance forms.

Castle of the White Dragon
   Kill the jesters. The spirit of the King of the White Dragon also
   attacks you at the entrance (ice dragon). OK, here's the hard bit:

   Getting to the Banes of Chaos:
   (_WITHOUT_ blowing up any doors)

   From the main passage, enter the room with the mirrors, kill the
   Avatar?s. There's a secret Wall to the lab; get the yellow key in
   the corpse. This unlocks the door to the library (exploding books).

   Read the non-exploding books (just some history). Cross the balcony
   to the room to the west (with the nightmare) and get the glowing
   yellow key from the desk.

   Go down the balcony into the festivities hall (with the headlesses).
   Picklock the kitchen door. Use the secret Wall to enter the dining
   hall. Get the brass key under one of the plates.

   Go back to the main passage and use the glowing yellow key to unlock
   the door to the east room (sewing room). Hit the lever behind the
   bales of wool; opens secret Wall to next room.

   There's an illusionary wall under the stairs; a chest behind it.
   Get the green key; unlocks door up to the roof. From the roof,
   enter the music room (next to the main entrance). Get the grey key
   under the whistle.

   Go back down the stairs with the illusionary wall. The grey key
   unlocks the door of the next room (lightning, firebolts). Use the
   lever camouflaged by some broken columns; opens Wall to room with
   harpies. Use the brass key (dining hall) to unlock the door to the
   center passage. Picklock the door of the children's playroom; get
   the blue key in the drawers. Head underground using the stairs in
   the center passage.

   Use the blue key on the first left door. D-click secret Wall on SW
   corner of the room; out to corridor. Enter the next room to the
   south (secret Wall). Use the lever by the grandfather clock. Follow
   corridor to the east until you come across a lever. Use the lever
   and enter the room; secret Wall to adjoining room has opened.
   Get the purple key in the drawers; unlocks room door and door at
   the end of the passage.

   Hit the lever in the torture room and go back to the corridors.
   You can now enter the SE room which has a door leading to the hall
   where the Banes are waiting.
   Note: there's a pink key under the logs which unlocks the room door.
   for an easy exit.

   Trapping the Banes:
   You have to kill the Banes in combat. Not an easy task.
   (My tip: use sleeping potions on the Banes)
   The Banes should then be trapped in the Black Sword. Use the prisms
   on the sword to transfer them into the prisms.
   Bring your companions bodies back to Monk Isle.

Monk Isle
   Get a monk to resurrect all three companions.You'll need to restore
   them with the correct Water:
   Iolo - Logic, Shamino - Ethicality, Dupre - Discipline
      Place all three on the ground before resurrecting them else they
      may not respond even after using the Water on them.
   Xenka will then return. If you're not in the abbey, Karnax teleports
   you there. She gives you the last serpent tooth (Isle of Crypts) and
   instructs you to seek the dead there.

Isle of Crypts
   Follow the path of the serpent (serpent marking on the floor) to the
   passage leading south initially. Don't bother about placing any
   offerings on the altar, keep going west till the end of the passage.
   Press the button on the wall; secret Wall opens to a small room
   with the plaque: To continue in Balance, stand here.
   Note: You need the Blackrock Balance Serpent to continue.

   You'll be teleported to another passage. Follow the passage till the
   end (past the pedestals `Balance is Wisdom'). Kill the mummy in the
   crypt and get the scroll. Go back and place the scroll on the pedestal
   opposite the gold serpent.

   Read the book on the pedestal in the library; teleported to another
   chamber with the Chaos Serpent Eye (cast dispel field to get it).
   Behind the serpents on the north wall is a secret Wall. This leads
   to a teleporter.

   You're teleported to the Great Hierophant's crypt. Cast Summon Shade
   to speak with him. He instructs you to get the Staff, Armour and Crown
   of the Great Earth Serpent. To restore Balance, you first need to
   reunite the Chaos serpent (need to ask Chaos Hierophant). Once this is
   done, proceed to the Grand Shrine of Balance.

Temple of Tolerance
   Sethys joins you temporarily to take you to the Chaos Hierophant;
   he ages rapidly and dies outside the temple. He tells you the precise
   location of the Chaos Hierophant and to take along the Chaos Stone
   (serpent eye, look in his ashes).

Temple of Enthusiasm
   The corpse of the Chaos Hierophant lies in the NE corner of the
   garden (near the serpent gate). Cast Summon Shade to speak with him.
   He hints at the location of the Shrine of Chaos within Skullcrusher
   (mighty detonation, shattering of bronze doors). He gives you a
   scroll with the instructions of the rite.
   He also tells you that something strong to bind the Banes is required
   for the rite to succeed; see Xenka.

Isle of Monks
   Ask Xenka of "sacrifice"; the final sacrifice of one in balance is
   needed. You are chosen to sacrifice yourself at the crematorium.

   At the crematorium, hit the lever to cremate yourself. Dupre will
   jump to sacrifice himself instead :( Get Dupre's ashes.

   Use a powder keg to blow up the bronze doors in the north. You'll
   have to find your way down through the maze then back up again to
   get to the Shrine of Chaos (has a lake with serpent statues).
   There is a secret Wall on the northern wall. The Wall of Lights is
   behind this.

   Place the Blackrock Chaos Serpent in the slot to open the Wall of
   Lights. Then place the soul prisms on the correct pedestals:
   Anarchy - Tolerance, Wantoness - Enthusiasm, Madness - Emotion.
   Place Dupre's ashes on the last pedestal.
      Explosions on the four pedestals should occur. However, I've
      noticed that when switching the computer to lower speeds,
      a pedestal appears and a serpent forms on it.

   Dupre (soul fused with Chaos serpent) tells you to go to the
   Sunrise Isle. Xenka also materializes, instructing you to rush
   to the Sunrise Isle. She gives you an Ophidian Sword.

Fawn: the Serpent Armour
   Read the note on Zulith's body (at the drawbridge); Lady Yelinda has
   a key to the treasury where the Serpent Armour is kept.
   Ruggs tells you that Lady Yelinda has gone into the Gorlab swamp; her
   face disfigured.

   Search for Lady Yelinda in the Gorlab swamp. Give the Comb of Beauty
   to her; she'll reward you with a brass key to the treasury.
   There's a teleporter under the east stair in the throne room. Walk
   through the illusionary wall to get to the treasury.

Knight's Forest: the Serpent Crown
   Starting at coordinates 98S,28W (by a sandy rock), use Hawk's map to
   get to the correct hollow tree (Serpent Crown inside).

   The House of Wares (optional):
   Use the brass key found at Gannt's shrine. Kill the pirate playing
   the computer (piracy does not pay!). You can use the computer. Try
   using the gavel on the parrot.

Furnace: the Serpent Staff
   After the first bridge, try to keep going in the general direction
   north. You'll find the Serpent Staff at a troll encampment. The troll
   with the two-handed sword has the key to the brass door.

Shrine of Balance
   Use the serpent gate to get here. To get out of the Temple:
   Note there are two sets of scales; one on the north side, the other
   to the south. Gather the blue and red serpents at the corners of the
   room. Place one red and one blue serpent on each set of scales.

                         blue      red
                          x    x    x




                          x    x    x
                         blue      red

   After completing each set of scales the symbols of each set of virtues
   will appear on the pedestals. The doors will unlock once you've got
   all six symbols:
   Chaos: Tolerance  - chain   Order: Ethicality - torch
          Enthusiasm - rose           Discipline - dagger
          Emotion    - heart          Logic      - abacus

   Read the book on pedestal west of the temple; tells you the symbols of
   each virtue (as given above) and the combinations which make the
   virtues of Balance. Explore the area; you'll find six shrines. Place
   the appropriate symbol on the pedestals to create balance:
          Tolerance - torch           Ethicality - chain
          Enthusiasm - dagger         Discipline - rose
          Emotion - abacus            Logic      - heart
   A book will appear when the last symbol is placed. Bring the book to
   the great pillars (Ophidian obelisks) just outside the temple (north).
   Read the book between the two pillars; cross the bridge of blue flame
   to another pair of pillars. Read the book again; cross the bridge of
   red flame.

      Make sure you've got everthing you need: (serpent staff, armour,
      crown, earrings, neclace, ring, Chaos serpent eye, Ophidian sword).
      You cannot return once you've crossed the bridges of fire.

Grand Shrine of Balance
   The Ice Diamond & Fire Ruby:
   In the west passage, use the green key in the bag to unlock the chest.
   Read the book (instructions). Use the same key to unlock the chest in
   the east passage. Get an unlit serpent candle. Place the candle on the
   pedestal in front of the ice wall (west). The wall will shatter into
   ice chunks. Get the Ice Diamond and an ice chunk. Place the ice chunk
   on the pedestal in the lava pit (east). Cross the bridge that appears;
   get the Fire Ruby.
   Place the Ice Diamond on the blue pedestal, the Fire Ruby on the red
   pedestal in front of the great bronze doors. You'll then be able to
   enter the next chamber.

   Cubes of Fire and Ice:
      To keep things short, the term `Rose room' is used in place of
      `the room with the rose symbol'. `Torch room'... etc

      This is the complete solution to the puzzle. No 'cheating' by using
      telekinesis spells!

   Start by going up the stairs to the west. Hit the two buttons on the
   wall. Go back down and through the illusionary wall under the stairs.
   Hit the button on the wall. Use the teleporters to get to Chain room
   in the east. Use the button in Abacus room. Teleport back to west.

   Go up to Rose room; get the brass key in the chest (on the left).
   Go back down and teleport to the east. Use the brass key on door in
   Abacus room. Go down the stairs. There's a teleporter under the stairs
   behind a secret Wall. Teleport to Torch room; hit button on wall and
   teleport back to the east. Go up the stairs and teleport back to west.

   Enter Heart room; hit button on wall. Teleport to east; go downstairs
   and enter Dagger room. Get the Key of Fire from the chest (trapped).
   Go back upstairs; teleport to west. Unlock door in Heart room using
   Key of Fire; get the Key of Ice from the chest and 2 ice cubes.

   Teleport to east, go downstairs. Unlock the door in Dagger room with
   Key of Ice. Get 2 fire cubes. Go upstairs and teleport to west.

   Place the cubes of fire and ice on the pedestal (at bronze doors).
   A pyramid of steps will materialize; a teleporter on top with a
   scroll (items you need to continue).

   The teleporter brings you to a place in the Void. As instructed,
   place the Serpent Staff, Serpent Armour and Serpent Crown on the
   altar at the northern end of the passage. You'll be given the
   Order Serpent Eye and teleported back to the shrine (the bronze
   doors will unlock).

   Enter the final chamber. The Order Serpent makes an appearance and
   orders some ice monsters to attack.

   The final rite:
   Place the three blackrock serpents in the slots; Wall of Lights opens.
   Place the Order Serpent Eye and the Chaos Serpent Eye on the altar in
   front of the statue which comes alive. Lastly, use the Ophidian sword
   given by Xenka to kill the Great Earth Serpent (statue).

   Congrats, you've completed Ultima7 pt2 : The Serpent Isle.
   A Big Hand to Origin for creating a masterpiece! (pun intended)

   Long Live Lord British!

The SERPENT GATES (The Dark Path Map)

                       Chaos     Balance     Order
                        ššš        ššš        ššš
                Emotion  þ          þ          þ Discipline
                  šššýýýý³          þ          Èýýýýššš
      Sleeping           ÁýÀ        þ        õýã
       Bull      Furnace   ÁýÀ      þ      õýã  Monk Isle Isle of Crypts
        ššš        ššš       ÁýÀ    þ    õýã       ššš        ššš
         þ          þ          ÈýýýýÂýýýý³          þ          þ
         þ          þ          þ         þ          þ          þ
         ÈýýýýýýýýýýÊýýýýýýýýýý³   ššš   ÈýýýýýýýýýýÊýýýýýýýýýý³
         þ          þ          þ         þ          þ          þ
         þ          þ          ÈýýýýÃýýýý³          þ          þ
        ššš        ššš       õýã    þ    ÁýÀ       ššš        ššš
   Erstam's Isle Moonshade õýã      þ      ÁýÀ    Fawn   Northern Forest
                         õýã        þ        ÁýÀ
                  šššýýýý³          þ          Èýýýýššš Logic
              Enthusiasm þ          þ          þ
                        ššš        ššš        ššš
                     Tolerance   Monitor   Ethicality

   Numbering the positions in the jawbone from left to right (18 teeth).
   1    : Shrine of Balance             Yenani, Gwani leader
   2    : Temple of Emotion             Torrissio's manor
   3    : Skullcrusher, City of Chaos   Batlin
   4    : Spinebreaker, City of Order   Batlin
   5    : Temple of Discipline          Batlin
   6    : Monk Isle                     Erstam
   7    : Isle of Crypts                Xenka
   8    : Fawn                          Maleccio, Vasculio's crypt(Skull)
                                        Filbercio's castle
   9    : Great Northern Forest         Maleccio, Vasculio's crypt(Skull)
                                        Frigidazzi's manor
   10   : Sleeping Bull                 Batlin
   11   : Furnace                       Erstam
   12   : Isle of the Mad Mage          Rotoluncia's manor
   13   : Moonshade                     Erstam
   14   : Temple of Enthusiasm          Batlin
   15   : Temple of Tolerance           Stephano
   16   : Monitor                       Hierophant's corpse, Furnace
   17   : Temple of Ethicality          Gustacio's manor
   18   : Temple of Logic               Batlin

   Time    Trainer      Str Dex Int Comb Magic   Focus
   9-12    Caladin      +2          +2           strength
   12-3    Shazzana         +2      +3           dexterity
   3-6     Brendann         +1      +3
   9-12    Luther       +3           0           pure strength, no skill
           Wilfred      +1          +2
      Go to the List Field in Monitor to train. However once the Banes
      have been released Wilfred (Sleeping Bull) is the only trainer.
      He charges 30 monetari, however it's free if he joins your party.

List of Strange Objects

   STRANGE ITEM                ORIGIN          ITEM TAKEN
   36 filari
   apparatus of glass/copper   Vasculio        Rudyom's Wand
   bear skull                  bear skeleton   magic bow
   blue egg                    penguins        magebane
   crude hairbrush             Goblins         23 burst arrows
   ice wine                    Rangers
   breast plate                Kylista         Magic Armour
   fine stockings              Stephano        Blackrock serpent
   furcap                      Frigidazzi      magic helm
   pinecone                    Hazzard Trapper glass sword
   ruddy red rock (stoneheart) guard           The Black Sword
   bloody hand                 Erstam          dagger
   shield (Monitor)            Luther          Dupre's Shield
   silver ring                 Alyssand        magic gauntlets
   slippers                    Devra           swamp boots

CHEAT NOTES: This section is devoted to CHEATS!

Look at the file U7SIITEM.TXT for the list of items you can create using
the cheat mode.

   To use the cheat mode in the game, type:
      serpent pass
   at the dos prompt.
   To enable the game flags to be shown, type:
      serpent pass s

   You can watch the intro and the endgame from the dos prompt. However,
   this may cause your system to hang when its over. To do this:
      intro hisss      (to watch intro)
      endgame hisss    (to watch endgame)

   A better way to watch the endgame (besides completing the game) would
   be to create the zero-byte file ENDGAME.FLG in the STATIC directory.
   You can also create the file QUOTES.FLG to view the quotes (This file
   is created when you've watch all the credits).

   Special trick: (_TRY_THIS_!!!!!!!!)

      Run the install program, select 'NO SOUND CARD'.
      Then at the dos prompt type:
         intro hisss jive
      Watch the intro for some laughs!

   useful Cheat mode keys:
      F2      cheat menu (create items, teleport, modify NPC)
      F3      teleport (brings up map)
      F5      cast spell number (from 0-71 in spellbook's order)
      F8      read scroll, book, plaque
      ALT-4   drop item contents

   In the mountains of the isle, you'll find a treasure trove of weapons,
   armour, potions... However, most importantly this place can be
   accessed _WITHOUT_ using the cheat mode!
      Though you can get here without the cheat mode, I don't consider
      this part of the 'legal' game; the serpent crown, earrings and
      necklace are available here.

   To get here, look for a tree stump just outside Stephano's old house
   (Moonshade). What you need to do is place a crate beside the stump;
   then get on the stump. Walk around the stump, make sure you've covered
   all the possible areas; you'll be teleported to a small island when
   you hit the right spot.

   The island will have a teleporter (back into Stephano's old house),
   a magic axe and a chest. There is a secret passage (invisible, heading
   north) from the island to the mountains of Erstam's Isle (invisible
   mountain entrace).

   The vault here has one of each type of magic weapon (well, almost).
   The key to the vault can be found in the tower before the swamp of
   Gorlab (62S,45E). D-click the secret Wall to get in. Cross the bridge
   to the east end (there's a pool of strength). The key is hidden under
   the stairs (just a few pixels).

CLAW (also known as Cat Isle)
   I've yet to find a way to teleport here without using the cheat mode.
   The isle has a cache of weapons, armour and all the items you need to
   complete the game (except the serpent crown, ring and necklace).
      2 helms of courage, crystal rose of love, mirror of truth
      comb of beauty, fiery egg (phoenix egg), hound whistle
      ritual blooding device, small gong (?), everlasting goblet
      4 sets of magic armour, gauntlets, leggings, boots
      3 viking helms, 4 cloaks, 4 infinity bows, 5 glass swords
      lightning whip, fire sword, magic sword, firedoom staff
      serpent staff, armour and earrings, chaos and order serpent eyes

   Also try teleporting to coords 1423,2066 (decimal). You'll find a
   magic axe and 21 burst arrows.

Pothos' Apothecary
   The main stairs leading to Pothos' place has a secret Wall. Behind it,
   another stairway leads you to a small room with a lightning whip on a
   pedestal. There is another secret Wall on the north wall; a passage
   leads to a door. Unlock the door with the key to Pothos' vault (found
   under his chair). The teleporter brings you to a football field
   complete with cheerleaders and the home team! There's some treasure
   at the end of the field.
   You can enter this place without the cheat mode. However, to get out
   of here you MUST use the cheat mode (teleporter at end of field does
   not work).

Spell "weapons"
   When using the spell vibrate in mages you might notice that they have
   spell-like objects in their inventory. If you equip these in your
   weapon hand, you'll be able to cast the spell continuously when in
   combat. ie. just like any other weapon.
      This can be done legally (without using the the cheat mode).
      However, if the spell-weapon is laid on the ground, you can't
      pick it up without using Hack Mover.

   In the cheat mode, use the keys ALT-4 to drop the contents of any
   container (including NPCs).
   Listed below are the spell "weapons" available.

      Andrio       paralyze
      Columna      ignite, paralyze, poison
      Fedabiblio   fire bolt, ignite, lightning, poison
      Filbercio    curse, fire bolt, poison
      Freli        lightning
      Frigidazzi   lightning, swordstrike
      Gustacio     fire bolt, lightning
      Lorthondo    fire bolt, lightning
      mage-bear    dragon breath (Mts of Freedom)
      Melino       lightning, paralyze
      Rotoluncia   firebolt, ignite
      Vasculio     lightning, swordstrike

   Luther has the key to the List Field

   Monitor       : monetari
   Fawn          : filari
   Sleeping Bull : gold coins
   Moonshade     : guilders

   1 Monetari  = 3 Guilders = 4 Filari = 2 Gold Coins
   gold bar    = 200 monetari
   gold nugget = 10  monetari
   jewellery   = 100 monetari apiece
   gem         = not standard (Devra pays 25 monetari, Topo 100 guilders)

      Spektor only takes currency
      Zulith only takes currency
      Devra takes all currency, nuggets, jewellery and gems
      Bucia takes all currency, nuggets, jewellery and gold bars
      Topo pays 100 guilders for gems

SPELLS - sources & costs

   SPELLS (all in Guilders)                               **FREE**
   1st Circle           Ensorcio Torrissio Melino Columna Gustacio Mortegro
   Create Food          30                                ***
   Cure                                    33
   Detect Trap                   40                       ***
   Great Douse          27
   Great Ignite                                   45
   Light                         35
   Locate               39                        52
   Telekinesis                             45                      20

   2nd Circle
   Awaken                        65
   Cold Blast                                             ***      75
   Destroy Trap                                   75
   False Coin           120
   Great Light                             90     90
   Heal                          75
   Mass Cure                               112            ***
   Protection                                     120

   3rd Circle
   Curse                                          112              60
   Columna's Intuition                            180
   Enchant Missiles              150       105            ***
   Mass Protect                                   150
   Paralyze             105                                        70
   Sleep                90
   Translate                     175

   4th Circle
   Blink                                                           100
   Deter                135
   Flash                                   135
   Mass Curse                                     165              87
   Reveal                                  150
   Transcribe                    220
   Unlock Magic                                   180     ***

   5th Circle
   Conjure                                                ***
   Explosion                               202
   Great Heal                    250                      ***
   Invisibility                                   232
   Mass Sleep           217
   Erstam's Surprise    240                                        120

   6th Circle
   Betray                        285       217
   Cause Fear                    300                               150
   Create Ammunition                              262
   Create Automaton              750
   Dispel Illusion                         240    247
   Fire Field                                             ***
   Fire Ring            270

   7th Circle
   Energy Field                            345
   Energy Mist                                    375
   Lightning                     350
   Mass Awaken                             375
   Mass Might                    400                               175
   Poison Mist                                    420
   Restoration                                            ***
   Vibrate              330

   8th Circle
   Delayed Blast                                          ***
   Fetch                                   427
   Invoke Serpent                                                  212
   Mind Blast           450                                        200
   Serpent Bond                                                    225
   Swordstrike          427

   9th Circle
   Death Vortex         545                                        250
   Imbalance                                                       600
   Mass Death           600                                        300
   Spiral Missiles      637                               ***
   Stop Storm                                             ***

REAGENTS - sources & costs

                        monet   filari    guild
   REAGENTS             Harnna  Delphynia Pothos
   black pearl                  70        50      (gremlins)
   bloodmoss                                      (Moonshade swamp)
   garlic                8/3    15        8
   ginseng               9/2    20
   mandrake root                65        75      (Monk Isle swamp)
   nightshade                   25
   serpent scale                                  (scattered)
   spider silk                            35
   sulphurous ash                         36
   worm heart                             100
   bloodspawn                                     (mts of freedom)

POTIONS - sources & costs

   Note: Potions can only be bought from Pothos

   Black                Invisibility            240 Guilders
   Blue                 Sleep                   85
   Bluish Black         Resist Cold
   Glowing Blue         Curse
   Green                Poison
   Orange               Awaken                  65
   Orange Shimmering    Restore Mana
   Purple               Protection              150
   Red                  Cure Poison             75
   White                Light

WEAPONS / ARMOUR / SUPPLIES / FOOD - sources & costs

                        monet   filari   guild  guild
   ARMOUR               Krayg   Alyssand Bucia  Pothos
   chain armour         200
   chain leggings       100
   crested helm          45
   dagger                                8
   gauntlets             60
   great helm            75     300
   leather armour        75
   leather boots         25
   leather gloves        15
   leather helm          20
   leather leggings      45              110
   magic boots                                  100
   magic leggings                               550
   plate mail           350
   plate leggings       150
   scale mail           150
   spiked shield         90

                        monet    filari   guild guild
   WEAPONS              Standarr Alyssand Topo  Pothos
   2H axe               150
   2H sword             200
   arrows                20/20
   bolts                 18/20    75/20
   bow                  120
   crossbow             145      550
   glass sword                                  1500
   halberd              100
   magic axe                                    600
   magic bolts                                  200/10
   morning star          40
   spear                 20
   sword                125              350
   sword of defense                             1200

                        monet   filari   guild  guild
   SUPPLIES             Krayg   Alyssand Topo   Bucia
   abacus                                       120
   bag                           30
   backpack             75      200             120
   bandages                                     50
   bear cloak                                   250
   bedroll              50      150             175
   boots                                        50
   bucket                        35      28
   candle                         4
   cloak                                 200
   cloth                                 20
   fishing pole                  25
   kidney belt          12
   lamp                                  12
   mirror                       120
   pick                                  140
   pitcher                               30
   sextant                      100             150
   shovel               40               100
   sleeping powder                              75
   stockings                     25
   torch                 8        8      10     20/3

   FURRIERS             Cellia  Alyssand Bucia
   bear cloak           120              250
   bear pelt             80
   beaver pelt           60
   fur boots             30     100
   fur cap               22
   gwani cloak          175
   gwani pelt           100
   leopard cloak        150
   muskrat pelt          45
   snow leopard pelt     90

   Monitor, Sleeping Soldier    5 monetari (free after killing Simon)
   Fawn, Broken Oar            12 filari   (free after trial, key given)
   Moonshade, Blue Boar inn    12 guilders

   FOOD                 Lucilla Delphynia Jerdon Topo Petra
   apple                 6/3     6
   banana                6/2
   beef                 12
   bread                 4                       8
   cake                  4                       10
   carrot                2       7
   fish                  6                            22
   grape                 2
   ham                                    50
   honey cake                                         10
   jerky                                              20
   mutton                                 42
   onion                 1       5
   poultry               8
   pumpkin                      18
   ribs                 13
   roast lamb                                         35
   rolls                                   8     5
   sausage               9                            25
   seabass                                35
   tarpin                                 40

   DRINK                Lucilla Jerdon Petra Julia
   ale                   3             7
   fawnish ale                  12
   ice wine                                  25
   mead                  6             20
   vintage wine                              50
   wine                  5             15    15


   Locations which begin with a '* ' refer to items which can only be
   obtained by cheating. Characters in brackets are either quantities
   or some extra comments.

   Claw Isle is also commonly called Cat Isle (many cats there).
   Isle of the Mad Mage is also called Erstam's Isle.
   Skullcrusher is the name for the City of Chaos.
   Spinebreaker is the name for the City of Order.

abacus                  Fawn Palace, South wing 69S,10E
                        Seminarium, Moonshade 93S,149E
agnium                  Frigidazzi's laboratory, Moonshade
                        Moonshade 23S,167E (6)
                        Conjury of Ancients, Furnace (20)
                        Mosh's body, Moonshade (4)
                        * mountains of Erstam's Isle (100)
ankh amulet             Avatar (brought along)
                        Shamino's Castle (1st floor)
                        chapel, Shamino's Castle
                        servant's chambers, Shamino's Castle
                        * mountains of Erstam's Isle
Batlin's medallion      Shamino's Castle (beside Cantra's body)
Blackrock Balance Serp  Silverpate's treasure, Glacier Mts 50N,40E
                        * Claw Isle
Blackrock Chaos Serp    Batlin, Grand Shrine of Order, Spinebreaker
                        * Claw Isle
Blackrock Order Serp    Stephano's vault, Moonshade
                        * Claw Isle
bloodspawn              Mountains of Freedom (after nagas) (9)
                        Mountains of Freedom (first teleporter)(4)
                        Pothos' store, Moonshade (9)
                        * mountains of Erstam's Isle (100)
Cantra's wooden sword   Harnna, Monitor
Chaos Serpent Eye       Isle of Crypts
                        * Claw Isle
Comb of Beauty          Columna's manor, Moonshade
                        * Claw Isle
Crystal Rose of Love    Lady Yelinda, Fawn for imprisoning Dupre wrongly.
                        * Claw Isle
everlasting goblet      Conjury of Ancients, Furnace (northern chambers)
                        * Claw Isle
Fellowship medallion    goblin camp 23S,18W
                        * mountains of Erstam's Isle
Flux Analyzer           Vasculio's crypt, Skullcrusher
gold bars               Royal Mint/Lighthouse (4)
                        Magelord's treasury, Moonshade (4)
                        Draygan's mines, Great Northern Forest (3)
                        shipwreck, North 65N,3E (5)
                        Ice Dragon, North 88N,18W (10)
                        Silverpate's treasure, Glacier Mts 50N,40E (1)
                        Stephano's old house (1)
                        Temple of Ethicality
                        Temple of Tolerance (22)
gold sextant            Pomdirgun's treasury, goblin hideout
Great Horn of Gwani     Vasculio's crypt, Skullcrusher
                        * Claw Isle
Gwani amulet            Hazard's cave
Helm of Courage         Pomdirgun's treasury, goblin hideout
                        * Claw Isle (2)
Hourglass of Fate       Thoxa, start
living toupee           Vasculio's crypt, Skullcrusher
magic compass           Seminarium, Moonshade 93S,149E
magic harp              Mosh, Moonshade (give her some fish)
                        abandoned tower, Moonshade 57S,102E
magic lens              Temple of Enthusiasm
Orb of Elerion          Draygan, Great Northern Forest
Order Serpent Eye       Great Shrine of Balance
                        * Claw Isle
Philanderer's Friend    Vasculio's crypt, Skullcrusher
                        * mountains of Erstam's Isle
phospor                 Mountains of Freedom (after nagas) (6)
                        Spinebreaker 39N,96E (12)
pocket watch            hut, Moonshade 94S,97E
ritual blooding device  (available in almost all Mage's houses)
                        * Claw Isle
Serpent Armour          Fawn Treasury (key from Lady Yelinda)
                        * Claw Isle
Serpent Crown           Knight's Forest, hollow tree 85S,23W
                        * mountains of Erstam's Isle
Serpent Earrings        Frigidazzi, Moonshade (given by Shamino)
                        * Claw Isle
                        * mountains of Erstam's Isle
serpent eye             Sethys, Temple of Tolerance
serpentinium            Conjury of Ancients, Furnace (15)
                        Gustacio's body, Moonshade (5)
                        * mountains of Erstam's Isle (100)
serpent jawbone         Erstam, Isle of the Mad Mage
                        Batlin, Grand Shrine of Order, Spinebreaker
Serpent Necklace        Siranush, Realm of Dreams (give dream crystal)
                        * mountains of Erstam's Isle
Serpent Ring            Zhelkas, Furnace (complete Test of Purity)
serpent scales          cave, start (6)
                        naga shrine 54S,74E (18)
                        Seminarium, Moonshade 93S, 149E (6)
                        Pothos' store, Moonshade (12)
                        hut in Moonshade swamp 129S,158E (8)
                        Conjury of Ancients, Furnace (11)
                        Temple of Tolerance (6)
                        * mountains of Erstam's Isle
Serpent Sceptre         Temple of the Hierophant, Spinebreaker (auto)
                        * mountains of Erstam's Isle
Serpent Staff           Furnace, enter from Monitor side (key from troll)
                        * Claw Isle
Serpent Teeth           (see separate chart)
small gong              * Claw Isle
spectral orb            Vasculio's crypt, Skullcrusher
spellbook               Fedabiblio, Moonshade
Web of Fate             Temple of Tolerance
Whistle of Doskar       Moghrim, Great Northern Forest
                        * Claw Isle
White Diamond Necklace  Lady Yelida, Fawn for (Iolo's song)
zerine                  Moonshade 23S,167E (2)
                        Conjury of Ancients, Furnace (15)
                        Gustacio's body, Moonshade (8)
                        * mountains of Erstam's Isle


Amulet of Protection    Seminarium, Moonshade
                        corpse, Mts of Freedom (north of beginning)
Antique Armour          room 7, Sleeping Bull inn
                        Sleeping Bull catacombs, south of serpent gate
                        naga shrine, 54S,74E
                        * mountains of Erstam's Isle
armoured boots          Bucia's house, Moonshade
                        Frigidazzi's manor, Moonshade
                        shipwreck, North 65N,3E
                        Spinebreaker 39N,96E (Palos' trap)
Blink Ring              121S,  6W (near Knight's Test)
                        Selina, Grand Shrine of Order, spinebreaker
burst arrows            Pomdirgun, goblin camp 30S,20W (23 arrows)
                        Explosive Powder Maker 71S,52E (22 arrows)
                        Hamlinburg, Great Northern Forest 26S,45E
                        hollow tree, Great Northern Forest 15S,49E
                        armoury, Spinebreaker 39N,96E (12)
                        Hazard's cave (25)
                        Stephano's old house (14)
                        * mountains of Erstam's Isle (100)
Dragonslayer Sword      armoury, Shamino's Castle
Firedoom Staff          goblin hideout (giant chessboard)
                        Lorthondo's room, Mountains of Freedom
                        Fawn treasury
                        * Claw Isle
                        * mountains of Erstam's Isle
Fire Sword              Filbercio's treasury, Moonshade
                        Ice Dragon, North 88N,18W
                        Fawn treasury (2)
                        * Claw Isle
                        * mountains of Erstam's Isle
Fire Wand               goblin camp, hollow tree 9S,15W
                        goblin hideout, liche statue
                        Frigidazzi's laboratory, Moonshade
                        Mountains of Freedom (chest before naga)
                        armoury, Shamino's Castle
                        Temple of the Hierophant, Spinebreaker 39N,96E
                        Death Knight, Moonshade (attacks Stephano)
                        Fawn treasury
                        * mountains of Erstam's Isle
Glass Sword             Pothos' store, Moonshade
                        Hazard's cave (belonging to Avatar)
                        * Claw Isle (5)
Infinity Bow            * spider temple, Moonshade
                        * Realm of Dreams (Lord British's throne room)
                        * Realm of Dreams (gargoyle pit)
                        Fawn treasury
                        * Claw Isle (4)
                        Grand Shrine of Balance (ice diamond)
                        Grand Shrine of Balance
invisibility powder     Garth's house, Fawn 73S,4W
                        hut, Moonshade 94S,97E
                        Mountains of Freedom (store at beginning)
                        Sleeping Bull 100S,39E (monolith)
                        * mountains of Erstam's Isle
invisibility ring       goblin camp 23S,18W
                        Sleeping Bull 100S,39E (monolith)
                        Mountains of Freedom (store at beginning)
                        Mountains of Freedom (lever room aft. drawbridge)
                        * Realm of Dreams (Lord British's throne room)
                        wizard's chambers, Shamino's Castle
                        cave 10S,4W (near entrance to north)
Juggernaut Hammer       * Realm of Dreams
                        Spinebreaker 39N,96E (shrine of Discipline)
                        Temple of the Hierophant, Spinebreaker 39N,96E
                        * mountains of Erstam's Isle
Lightning Wand          Ophidian ruins, Monk Isle
                        Temple of the Hierophant, Spinebreaker 39N,96E
                        * mountains of Erstam's Isle
Lightning Whip          Pothos' store, Moonshade (Wall under stairs)
                        Temple of the Hierophant, Spinebreaker 39N,96E
                        cave, north 68N,123E adjoins Shrine of Order
                        * Claw Isle
                        * mountains of Erstam's Isle
Lucky Arrow             Hazard's cave
                        * mountains of Erstam's Isle (100)
Magebane                penguin's island 53N,33W
Magic Armour            Kylista, Temple of Beauty, Fawn 54S, 6E
                        * Realm of Dreams (Lord British's throne room)
                        Temple of the Hierophant, Spinebreaker 39N,96E
                        * Claw Isle (4)
                        * mountains of Erstam's Isle
Magic Axe               goblin camp 8S,30W
                        King Pomdirgun, goblin camp 30S,20W
                        Pothos' store, Moonshade
                        Filbercio's treasury, Moonshade
                        Ophidian ruins, Monk Isle
                        armoury, Shamino's Castle
                        Ice Dragon, North 88N,18W
                        Hazard's cave
                        * mountains of Erstam's Isle
Magic Boots             Pothos' store, Moonshade
                        Mountains of Freedom (chests at twin levers)
                        * Realm of Dreams (Lord British's throne room)
                        cave passages to the north 28S,3E (pile crates)
                        shipwreck, North 65N,3E
                        Gwani Death Temple (near Gwenno)
                        * Claw Isle (4)
                        * mountains of Erstam's Isle
Magic Bow               bear skeleton, start (Shamino's)
                        goblin camp 8S,30W
                        trapper's cave, Great Northern Forest 43S,22W
                        * mountains of Erstam's Isle
Magic Gauntlets         Alyssand (belonging to the Avatar)
                        Mountains of Freedom (chests at twin levers)
                        * Realm of Dreams (Lord British's throne room)
                        Draygan's Fort, Great Northern Forest
                        cave passages to the north 28S,3E (pile crates)
                        Silverpate's treasure, Glacier Mts 50N,40E
                        Fawn treasury
                        * Claw Isle (4)
                        * mountains of Erstam's Isle
Magic Helm              Frigidazzi, Moonshade (belonging to Avatar)
                        Frigidazzi's room, Moonshade
                        * Realm of Dreams (Lord British's throne room)
                        shipwreck, North 65N,3E
                        Death Knight, Moonshade (attacks Stephano)
                        * mountains of Erstam's Isle
Magician's Wand         King Pomdirgun, goblin comp 30S,20W (under bed)
                        Mountains of Freedom (stone harpy trap)
                        trapper's cave, Great Northern Forest 43S,22W
                        * mountains of Erstam's Isle
Magic leggings          start (belonging to the Avatar)
                        Pothos' store, Moonshade
                        * Realm of Dreams (Lord British's throne room)
                        cave passages to the north 28S,3E (pile crates)
                        Ice Dragon, North 88N,18W
                        Silverpate's treasure, Glacier Mts 50N,40E
                        Fawn treasury
                        * Claw Isle (4)
                        * mountains of Erstam's Isle
Magic Shield            start (belonging to the Avatar)
                        * Claw Isle (4)
                        * mountains of Erstam's Isle (2)
Magic Sword             Artisan's Bazaar, Moonshade (in crate)
                        Sleeping Bull 100S,39E (monolith)
                        * Claw Isle
                        * mountains of Erstam's Isle
plate armour            Garth's house, Fawn 73S,4W
                        shipwreck, North 65N,3E
                        Death Knight, Moonshade (attacks Stephano)
                        * mountains of Erstam's Isle
plate leggings          84S, 40E (north of Bull tower)
powder kegs             secret cave, monitor 154S,12W (10)
                        Skullcrusher (3)
                        Spinebreaker (5)
                        cave 68N,123E (1) adjoins Shrine of Order
                        * mountains of Erstam's Isle (5)
plumed helm             Silverpate's treasure, Glacier Mts 50N,40E
                        * mountains of Erstam's Isle
regeneration ring       Mountains of Freedom (chest before naga)
                        Mountains of Freedom (before drawbridge)
                        * Realm of Dreams (Cantra)
                        * ruin in Gorlab Swamp
serpent arrows          armoury, Spinebreaker 39N,96E (15)
                        Temple of Discipline (20)
                        cave 68N,123E (23) adjoins Great Shrine of Order
                        * mountains of Erstam's Isle (100)
sleep arrows            (use King's Saviour plant on arrows)
                        * mountains of Erstam's Isle (100)
Sword of Defense        goblin camp, pikewoman's body 17S,24W
                        mercenaries, Royal Mint
                        Pothos' store, Moonshade
                        automaton, Mountains of Freedom (at beginning)
                        automaton, Mountains of Freedom (last one)
                        catacombs, Moonshade (room with undead)
                        Brunt, Grand Shrine of Order, Spinebreaker
                        * mountains of Erstam's Isle
Viking Helm             naga shrine 54S,74E
                        Ophidian ruins, Monk Isle
                        * Claw Isle (3)
                        * mountains of Erstam's Isle
Wand of Detainment      Jorvin, Fawn (physically does not exist)


Blink                   60S,66E (near Gorlab swamp)
Cause Fear              Pothos' store, Moonshade
Chill                   Frigidazzi, Moonshade (given by Shamino)
                        Great Temple, Furnace (6)
                        park, Furnace
Cold Blast              Mountains of Freedom (before drawbridge)
                        Temple of Tolerance
Cold Strike             Frigidazzi's lab, Moonshade
Columna's Intuition     Furnace serpent gate
Create Ammunition       Julia's room, Winery, Moonshade
                        cave 68N,123E (1) adjoins Shrine of Order
Create Automata         library, Underground City, Furnace
                        Grand Shrine of Order, Spinebreaker
                        cave 68N,123E (1) adjoins Shrine of Order
Create Food             Fawn Palace, South wing 69S,10E
                        Seminarium, Moonshade
                        (plenty in the Filbercio's kitchen)
Create Ice              Frigidazzi's lab, Moonshade
                        Grand Shrine of Balance (ice diamond)
Create Soul Prism       Torrissio, Moonshade (trade Philanderer's Friend)
Death Vortex            Grand Shrine of Balance
Destroy Trap            Knight's Forest, hollow tree 77S,16W
Detect Trap             wizard's chambers, Shamino's Castle
Dispel Field            Selina, Grand Shrine of Order, Spinebreaker
Enchant Missiles        Julia's room, winery, Moonshade
False Coin              Stephano's old house
Fire Field              Furnace serpent gate
Fire Ring               Grand Shrine of Balance
Firesnake               Rotoluncia's manor, Moonshade
                        Grand Shrine of Order, Spinebreaker
                        Grand Shrine of Balance
Great Ignite            Joth's office, Fawn 56S,2E
Great Light             Moonshade 94S,97E
                        Temple of Enthusiasm
Great Heal              Lorthondo's room, Mountains of Freedom
Heal                    Seminarium, Moonshade
Imbalance               Grand Shrine of Balance
Invisibility            Shamino's Castle (keep)
Invisibility All        Vasculio's tomb, Moonshade 67S,112E
Invoke Snow Serpent     library, Underground City, Furnace
                        Temple of Tolerance
                        Grand Shrine of Balance
Light                   Fawn Palace, South wing 69S,10E
                        wizard's chambers, Shamino's Castle
Mass Cure               wizard's chambers, Shamino's Castle
Mass Death              Vasculio, Skullcrusher (exchange magebane)
                        Grand Shrine of Balance
Mind Blast              Pothos' store, Moonshade
Paralyze                Rotoluncia's manor, Moonshade
Protection              goblin camp, hollow tree 18S,26W
                        Shamino's Castle (keep)
                        Stephano's old house
Restoration             Mortegro's manor, Moonshade
Reveal                  Torrissio's house, Moonshade
Serpent Bond            library, Underground City, Furnace
                        Temple of Tolerance
                        Grand Shrine of Balance
Spiral Missile          Grand Shrine of Balance
Summon                  Gustacio's cellar, Moonshade
                        Grand Shrine of Balance
Summon Shade            Mortegro, Temple of Tolerance
Swordstrike             Pothos' store, Moonshade
                        Grand Shrine of Balance
Telekinesis             * unbuilt house, south of Sleeping Bull 125S,43E
                        Mountains of Freedom (before drawbridge) (2)
                        Shamino's Castle (keep)
                        library, Underground City, Furnace
Time Stop               Columna's cellar, Moonshade
                        Grand Shrine of Balance
Translation             Seminarium, Moonshade
                        Filbercio's study, Moonshade
Vibrate                 Grand Shrine of Balance (ice diamond)
Unlock Magic            Furnace serpent gate

List of Strange Objects

   STRANGE ITEM                ORIGIN          ITEM TAKEN
   36 filari
   apparatus of glass/copper   Vasculio        Rudyom's Wand
   bear skull                  bear skeleton   magic bow
   blue egg                    penguins        magebane
   crude hairbrush             Goblins         23 burst arrows
   ice wine                    Rangers
   breast plate                Kylista         Magic Armour
   fine stockings              Stephano        Blackrock serpent
   furcap                      Frigidazzi      magic helm
   pinecone                    Hazzard Trapper glass sword
   ruddy red rock (stoneheart) guard           The Black Sword
   bloody hand                 Erstam          dagger
   shield (Monitor)            Luther          Dupre's Shield
   silver ring                 Alyssand        magic gauntlets
   slippers                    Devra           swamp boots


   Thoxa                        143S,13W  Hourglass of Fate
   cave                         152S,37W  useful items
   bear skeleton                154S,28W  Shamino's magic bow

   Andral the Artisan           144S,9E
   Armourer Standarr            139S,9E
   Banquet Hall                 157S,12E  on Banquet Street
   Cellia's Fine Furs           139S,1W
   Crematorium                  148S,9W   Renfry, Harnna (crypts)
   Furnace                      136S,26E  Monitor entrance
   List Field                   156S,8E   training
   Lydia's Tattoo Parlor        147S,13E
   Harnna, Healer of Monitor    157S,9W
   Jail                         139S,14E
   Knight's Test                111S,10W  Shmed
   Slashing Sword Pub           152S,13E  Lucilla
   Sleeping Soldier Inn         144S,14E  Simon
   Tools of Trade               139S,1E   Krayg
   town hall/museum/treasury    144S,5E   Spektor, command leaders
   training hall                154S,1E   Shazzana
   traitor's store              154S,13W  powder kegs (Marsten's)

   gems                         71S,24W   under pile of rocks
   Goblin Hideout               69S,33W
   Goblin meeting place         82S,18W   at the black monolith
   House of Wares               77S,28W   Captain Stokes
   jester                       87S,31W   companions attack him
   Serpent Crown                85S,23W   hollow tree
   sign: "Thou art lost"        81S,26W   just for fun!

   Alyssand & Delin (provision) 75S,13E
   Alyssand & Delin             74S,7E
   Broken Oar inn               64S,2E    Jerdon
   Delphynia, horticulturist    69S,17E
   Fellowship Camp              78S,24E
   Garth, Great Captain         73S,4W
   healers                      67S,0E    Delphynia
   Joth, Great Captain          56S,19E
   Great Captains'office        56S,2E    near docks
   jewellers                    53S,15E   gems
   Kylista, Priestess of Beauty 54S,12E   magic armour
   Olon, fisherman              70S,1E
   Palace, South chambers       69S,9E    dining halls
   Palace, Throne room          61S,9E    throne room, treasury
   Temple of Beauty             56S,9E    trial
   Voldin, Great Captain        61S,19E

   hollow tree                  117S,36E  key to invisible chest
   monolith                     100S,40E  invisible chest
   Sleeping Bull inn            109S,37E
   Bull Tower                   99S,29E
   Royal Mint                   76S,81E
   troll castle                 136S,42E

   Explosive Powder Maker       71S,52E   Chaos Hierophant (bug)
   Naga shrine                  54S,74E
      to enter, use stairs      63S,74E
   rock                         84S,40E   corpse with plate leggings
   unbuilt country house        125S,43E  telekinesis scroll (cheat)

   Artisan's Bazaar             77S,141E  Ducio, Topo, Mosh
   Blue Boar inn                67S,133E  Rocco, Petra
   Bucia                        61S,139E
   Capessi Canton               73S,133E  Bucia, Flindo
   catacombs entrance           95S,132E  exit to mainland
   cave                         112S,128E (covered by tree)
   Ducio                        64S,139E
   Docks                        14S,128E  to Isle of the Mad Mage
   Filbercio                    71S,139E  banquet, trial
   Filbercio's love palace      87S,129E
   Flindo                       64S,142E
   Frigidazzi                   96S,150E
   gazer pit                    45S,141E
   Gustacio' manor              91S,152E  Gustacio, Mortegro
   Gustacio's tower             37S,142E  experiments
   hut                          94S,97E   scrolls
   Melino & Columna             85S,148E  comb of beauty
   Mortegro                     64S,146E  seance
   Mosh's hut                   62S,144E
   Pothos' Apothecary           79S,138E
   Rotoluncia's manor           73S,155E
   Seminarium                   93S,149E
   spider temple                52S,155E  cheat for infinity bow
   Stephano                     81S,152E
   Stephano's old house         80S,100E  blackrock order serpent
      tree stump                81S,101E  teleport to small island
      small island              33S,101E  passage to mts of Erstam's Isle
      mts of Erstam's Isle      24S,102E  invisible mountain entrance
   telescope tower              56S,125E
   Topo                         61S,142E
   Torrissio                    84S,141E
   tower (magic harp)           57S,102E
   Vasculio's old house         67S,112E
   Winery                       73S,127E  Julia, Ernesto

   Erstam                       20S,114E  Erstam, Vasel, Boydon
   Abbey                        4S,147E   Xenkan monks
   Place of Visions             7N,139E   Draxta gives visions
   ruin in Monk Isle swamps     15N,145E  leads to Ophidian ruins

   ruins (in swamp)             28S,62E   cheat - regeneration ring
   tower (near Gorlab swamp)    62S,45E   key to secret vault
                                          (mountains of Erstam's Isle)

   Draygan's fort               0S,66E    Draygan, Beryl
   cave                         2N,77E    secret passage to Shamino's
   cave                         28S,3E    leads to entrance to north
   Forest Master, Morghrim      54S,22W
   Hamlinburg                   26S,45E
   Hazard's Lodge               17S,29E   Hazard's note
   hollow tree                  15S,49E   burst arrows (23)
   hollow tree                  20S,44E   mandrake roots (2)
   hollow tree                  26S,19E   50 filari
   serpent gate                 4S,78E
   Shamino's Castle             3N,99E    Batlin, Cantra
   trapper's cave               43S,22W
   White Dragon Castle          33S,86E   Banes of Chaos

   NORTH (part 1)
   cave entrance                20S,4W
   cave                         15S,3W    bears
   cave                         10S,4W    spirits, treasure
   Hazard the Trapper           60N,25E
   Ice Dragon                   88N,18W   ice dragon blood, treasure
   Gwani cave                   23N,0E    Yenani, leader
   Gwani cave                   21N,9E    Neyobi
   Gwani cave                   23N,14E   Baiyanda, healer
   penguin island               53N,33W   magebane
   raft                         49N,3E
   shipwreck                    65N,3E    treasure
   Skullcrusher                 2N,1E     Grand Shrine of Chaos

   NORTH (part 2)
   Silverpate's treasure        50N,40E   invisible entrance
   Skullcrusher                 24N,41E   east entrance
   Spinebreaker                 39N,96E   Grand Shrine of Order
   Temple of Discipline         44N,86E   acid path
   Temple of Emotion            22N,50E   Eye of the Moon
   Temple of Enthusiasm         80N,140E  Chaos Hierophant
   Temple of Ethicality         33N,133E
   Temple of Logic              23N,64E
   Temple of Tolerance          61N,63E   Sethys, Mortegro, Web of Fate


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