Ultima VII: Serpent Isle

Serpent Isle Tips Source: ( http://www.geocities.com/Athens/Oracle/1371/ - Site Gone)

Random Serpent Isle Tips

Making Play Easier

  1. Sort contents of backpacks. Have the strongest person carry the money, another carry food, another potions, etc.
  2. If you must steal, do it when no one is around, otherwise you'll be caught.
  3. Get the "helpful items" as soon as possible. (listed below)
  4. Get Boydon in your party. He carries a TON of stuff and can take a lot of damage. Just make sure he doesn't die. You can't resurrect him.
  5. If you find a magic scroll inside a temple or some other place of danger/trial make sure you hang on to it. Chances are it was left there because you need it soon.
  6. Save your game often! Keep a backup game too, don't just keep saving over the same one. It can be frustrating having to start the game over completely because you didn't save in the right spot.

Helpful Items

Item

Found (SS=Silver Seed)

What it does

Helm of Light

SS: Inside the maze

Everlasting light. No need for fire swords and staffs, spells, or torches. Also acts like a fur cap.

Ring of Shal

SS: Fiend's domain

You'll never need reagents again.

Keyring

SS: From the rude automaton in Serpent's Fang.

Any key you find automatically is placed on the ring. No more carrying seperate keys around.

Map

Scots outside Fawn

Shows you where in the Great Serpent's name you are.

Boydon

From Erstam

He can carry a ton and has lots of hit points.

Hourglass

From the Monk at the beginning. You get it no matter what, I'm just telling you to hang on to it.

Can resurrect you and your companions.

Items Taken by the Lightning

Lost Item

New Object

Where did it go?

Magic armor

Breastplate

Kylista's house in Fawn

Gauntlets

Ring

Alyssand, Fawn

Helm

Fur cap

Frigidazzi, Moonshade

Glass sword

Pinecone

Hazzard, Frozen North

Blackrock serpent

Stockings

Stefano

Daemon sword

Rock

Freedom

Spellbook

Pumice

Furnace

???

Wine

Winery in Moonshade

Wand

Apparatus

Vasculio, Temple of Chaos

Torches

Money

Fawn

???

Comb

Goblins

Swamp boots

Slippers

Devra, Sleeping Bull

Bow

Skull

Skeleton outside Moniter

Dupre's shield

Shield

Luther, Moniter

Dagger

Hand

Erstam

Sword

Blue egg (a smelly, rotton one too ;)

The evil penguins

Crossbow

Urn

Morgue, Moniter

The Serpent Gates

                         Sunrise Isle     
                              |
                Chaos         |         Order
                   \__________|__________/
                              |
                              |
                              |
                Emotion       |     Discipline
                     \________|________/
                              |
                              |
Sleeping                      |                          Isle of
Bull        Furnace           |          Monk Isle        Crypts
|              |              |             |               |
|              |              |             |               |
|              |              |             |               |
|______________|____________Enter___________|_______________|
|              |              |             |               |
|              |              |             |               |
|              |              |             |               |
|              |              |             |               |
Erstam       Moonshade        |           Fawn          Northern 
                              |                          Forest 
                     _________|_________
                    /         |         \
               Enthusiasm     |         Logic
                              |
                              |
                   ___________|___________
                  /           |           \
              Tolerance       |        Ethicality
                              |
                           Moniter

Solving the Temples

  1. Ethicality: Leave money, never give up, and risk your life.
  2. Discipline: Read all the books, then exchange bodies with Petra.
  3. Logic: Red-yellow-blue-red-white. BCOW in front of door. Number four did it. Use dispel field (I never solved that rock puzzle myself!).
  4. Emotion: Talk to the green Wall and follow her directions.
  5. Tolerance: Cast serpent bond to get to the key.
  6. Enthusiasm: This one must not be that hard, because I can't remember it at all. Oh wait! Just go through the maze and get the water out of the well. *sigh of relief*

1998 kktrinkaus@ucdavis.edu


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