Ultima Underworld II Spell List by Dan Simpson
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Ultima Underworld II: Labyrinth of Worlds
The Complete Spellbook
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January 22, 2005
Version 1.11
Written by: Dan Simpson
Email: dsimpson.faqs@gmail.com
Email Policy: (read before emailing me!)
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Use Underworld 2 Spellbook as the email subject.
Finally don't email me questions about anything that isn't
related to the spellcasting system in UW2, chances are I can't
help you!
Notes
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The most recent version of this FAQ can be found at:
http://www.gamefaqs.com/
For those of you who lost, or never had, documentation. Plus I wanted all
the spells to be in one place.
A brief word on the Runes: There are 24 Runes in the game, corresponding to
24 letters of the Alphabet (X and Z are the 2 missing letters). Each rune
starts with the letter that it corresponds to, ex. Grav is 'G'. In this
reference, I list all spells using only the individual letter.
A brief word on "non standard" spells: Some spells were not listed in the
reference card that came with Underworld II. These spells are found
throughout the game, either by talking to someone, or finding a scroll.
These spells will be marked by a *. All non-standard spells come from Mitch
Aigner's really good UW2 FAQ, which can also be found at GameFAQs.
This FAQ looks best in Courier New at about 9 points.
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First Circle:
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*Bounce UDP When you run into things, you will bounce
Create Food IMY Creates food in front of you, randomly
Detect Trap WJ Detects traps in a target
Light IL --
*Locate BWE If you can't see where you are on a map, use this
Luck BOI --
Magic Arrow OJ --
Resist Blows BIS Slightly increases your Armor Class
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Second Circle:
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Cause Fear QC Makes your enemies afraid of you
Deadly Seeker OWJ Sends a deadly vapor towards a target
*Dispel Hunger QMY --
Jump (Leap) UP Allows you to jump higher
Lesser Heal IBM --
Rune of Flame IFJ Creates a firey rune
Slow Fall RDP --
*Valor QAC Increases your fighting abilities
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Third Circle:
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Bleeding JM Makes your enemies bleed
Cure Poison AN --
Dispel Rune AJO --
Lightning OG --
Night Vision QL Let's you see in the dark (everything in B&W)
*Repel Undead AKC --
Speed RTP Makes you move faster?
Water Walk YP --
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Fourth Circle:
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Flameproof SF Protection from fires
*Frost IAF A cold attack
Heal IM --
Missile Protection GSP --
Poison Weapon NJY --
Remove Trap AJ --
Study Monster WM Shows you some monster stats (vitality, weapon)
*Thick Skin IS Slightly better than Resist Blows
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Fifth Circle:
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Fireball PF --
Levitate UHP When you turn "fly" off, it becomes "slow fall"
*Mending RSY Fully repairs weapons/armors (works on all armors)
Name Enchantment OWY Identifies items names
Open EY Opens a door or locked chest
*Rune of Stasis ITJ Sets a timed trap
Smite Undead ACM --
Telekinesis OPY Allows you to grab/manipulate distant objects
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Sixth Circle:
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Charm QRW Turns a hostile creature to a friendly one
Daylight VIL Makes it as bright as day
Gate Travel VRP Allows quick travel (w/moonstone)
Greater Heal VIM --
Invisibility VSL
*Map Area WE Maps your immediate surroundings
Paralyze AEP Paralyzes your enemies
Sheet Lightning VOG Sends out random lightning
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Seventh Circle:
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*Enchant Item VOY Makes an item magical, can be used repeatedly
Magic Satellite OPG --
Mass Confusion VAW Confuses all nearby enemies
Portal VEY --
Reveal OAQ Makes invisible things visible
Shockwave JH --
*Summon Demon KAM Creates a hostile demon
*Tremor VPY Causes a small quake
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Eigth Circle:
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*Armageddon VKC Kills everything!
Flame Wind FH --
Fly VHP A more effective levitate, in that you can move
Freeze Time AT --
Iron Flesh IVS Provides really good protection
Restoration VM The best Heal
Roaming Sight OPW --
*Smite Foe VJM Kills foes instantly
This document was created simply because I was unable to find any online
spell reference of its kind, and so decided to create this. As far as I know,
no other such reference exists. Also I believe this to be all the spells in
the game, but I could be wrong. If you know of any more spells than are listed
here, please email me at: dsimpson.faqs@gmail.com
Finally, why wasn't UW or UW2 released in the Ultima: Collection?
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This Document is Copyright 2000-2005 by Dan Simpson
Ultima Underworld II is Copyright 1993 by Origin
I am not affiliated with Origin or anyone who had anything to do with the
creation of this game. This FAQ may be posted on any site so long as NOTHING
IS CHANGED and you EMAIL ME telling me that you are posting it. You may not
charge for, or in any way profit from this FAQ.