Ultima VII Supplementary Guide By Mitch Aigner
ULTIMA VII: The Black Gate - Supplementary Information
by Mitch Aigner
Walkthrough SUPPLEMENT - This is not a walkthrough. A great walkthrough
has already been done by someone else. This is simply an informational
supplement.
No claim is made to the accuracy of this document. Feel free to modify or
add to it. I'm done with the game, and this is simply a copy of various
random and disorganized notes. The key words here are "random" and
"disorganized". "Incomplete" and "unfinished" are also applicable.
Anyone wishing to fill in some of the blanks is more than welcome.
POTIONS
-------
Black - Invisibility
Blue - Magic sleep
Orange - Magic Awaken
Purple - Sheild
White - Light
Yellow - Heal
Green - Poison
Red - Cure poison
WEAPONS
-------
Axe, two-handed 10
Blowgun 1 can be poison or sleep
Bow 8
Cannon 90
Club 2
Crossbow 10
Dagger 1
Fellowship Staff 6
Fire Sword 8
Halberd 10
Hammer 4
Hammer, two-handed 9
Knife 2
Mace 5
Main Gauche 2
Morning star 5
Musket 9
Sling 3
Sword 6
Sword, two-handed 11
Throwing axe 4
Torch 3
Triple Crossbow 28
Whip 4
ARMOR
-----
Buckler 1
Chain Armor 2
Chain Coif 2
Chain leggings 2
Crested Helm 3
Curved heater 3
Gauntlets 2
Gorget 3
Great Helm 4
Greaves 2
Kidney Belt 1
Leather Armor 1
Leather Boots 1
Leather Collar 1
Leather Gloves 1
Leather Helm 1
Leather Leggings 1
Plate Armor 4
Plate Leggings 3
Scale Armor 2
Spiked Shield 2
Wooden Shield 2
MAGIC WEAPONS
-------------
Magic Armor 5
Magic Arrow +4
Magic Axe 8
Magic Bow 12
Magic Gauntlets 3
Magic Gorget 4
Magic Helm 5
Magic Leggings 4
Magic Shield 4
Magic Sword 7
Glass Sword 127
STUFF TO DO (Quests, errands, and assorted good deeds)
-----------------------------------------------------
Trinsic - Identify a suspect for the murder (Hook)
Paws - deliver grain to Thurston for Polly (earn 10 coins)
- Get the two lovebirds together (Thurston/Polly)
- Volunteer to find thief for Morfin
Britain - Take bill to Lord Heather in Cove for Miranda (castle)
- Rescue baby for Lady Tory (Serpent's Hold)
- Have Lord British free the prisoner Weston
- Trail Patterson after the Fellowship meeting
- Steal the Runestones from the Museum (Iolo not only does
not object to this theft,.. he suggests it !!)
Terfin - Talk to Draxinuson (gargoyle leader) about Inamo
- expose plot to destroy the Altars
Minoc - Get plans from Karl (ranger) and take to Julia, follow
the instructions from there.
Empath Abbey - find the thief Kellin (aka Kleg)
New Magincia - Find the Locket for Henry
Serpent's Hold - Find out who vandalized the statue of Lord British
- note the uncanny resemblance of some of the inhabitants
to members of the crew of Startrek: The Next Generation.
- Rescue baby for Lady Tory.
Jhelom - Save Sprellic from the duel
Skara Brae - defeat the Liche
NOTE: You get experience points for finishing quests.
INTERESTING STUFF
-----------------
To make cloth - Use Wool on Spinning Wheel to make thread
- Use thread on Loom to make cloth
To make bread - Mix flour with water, then bake on hearth
MAKING MONEY
------------
Hard work - The cook in Lord British's castle (Boots) will pay you
to fetch mutton from Morfin in Paws. She'll pay 5 coins,
while Morfin charges only 3.
Gems - May be sold to the jeweler (Sean) in Britain for 30 coins
each.
Venom - The apothecary in Britain (Kessler) will pay 50 coins/vial
Gold - Gold nuggets/bars may be exchanged for coins at the Mint
in Britain ($10 per nugget, $100 per bar).
Gambling - At Bucaneers' Den, some good games are:
Rat Race - Pays 6 to 1, yet there are only 4 rats. The
odds are in your favor. Bet an equal amount on
each rat, and you can't lose.
Triples - Pays 3-to-1. Save your game, bet everything you
have. If you lose, restart old game. If you win
repeat the above process. Since your profits
grow exponentially, it shouldn't take long to
fill your pockets.
YOUR TEAM (choose up to 7 + you makes 8)
---------
Gotta have:
Iolo - (Trinsic) Your old buddy (lives in Yew)
Shamino - (Britain) Your old buddy
Dupre - (Jhelom) Your old buddy
Your choice:
Spark - (Trinsic) young, but VERY trainable
Sentri - (Britain) trainer in Dexterity (free training !)
Jaana - (Cove) mage (another old friend) (free healing)
Tseramed - (Yew) woodsman
Julia - (Minoc) tinker (another old friend) (free repairs)
I would recommend limiting your party to Iolo, Shamino, Dupre, and
Spark (Spark starts out weak, but trains quickly to become a seriously
BAD dude). Less people to feed, and keep alive. DISCLAIMER: This is
MY opinion,.... get your own.
Location of mages:
-----------------
Nystul - Britain (in the castle)
Rudyom - Cove
Mariah - Moonglow (in the Lycaeum) (has the best prices, in general)
Nicodemus - Empath Abbey (just south)
Wis-Sur - Vesper (has the worst prices)
GETTING STARTED
---------------
First, get out of Trinsic (hint: take the latitudes on the map and
multiply them by 10)
Head for Britain and visit the castle
Talk to Chuckles the Jester (the "Game" involves only exchanging
sentences containing words of 1 syllable).
Take the west road out of Britain. Once past the mountains, head north.
Hug the west side of the mountain range and keep going north.
Eventually you will find a river (Lost River). Follow that
river east into the mountains. You will run across a Flying
Carpet at the entrance to Dungeon Despise. "Use" the
Carpet (handiest item in the game).
Head north to Empath Abbey, and talk to Taylor about Wisps and Emps.
Go to Minoc and have your fortune told by Margareta.
Head for Moonglow and talk to the astronomer Brion at the Observatory.
WIERD CRITTERS TO TALK TO:
-------------------------
Smith the Horse - Yew
Frank the Fox - Moonglow
Sherry the Mouse - Lord British's castle
DIRECT SPOILERS
---------------
WISPS and EMPS - Go to the Empath Abbey and ask Taylor about Wisps
and Emps (you must do this first). He will tell you that you
need to get Honey to talk to the Emps. Go to the Bee Cave and
pick up some honey (you may also happen across Honey in your
travels, as it is a common food item). Go to visit the Emps.
The head Emp (Salomon) will ask you to get a contract
signed by the woodcutter. Go visit the woodcutter (Ben, who
actually claims to be a logger, on the west coast by Yew).
Return with the signed contract to the Emps. Trelleck's wife
will back down on her promise to let Trelleck join your party.
Tell her that you really weren't interested, you just need to
talk to the Wisps. Trelleck will then make you a whistle. Find
the nearest Wisp and use the whistle. The Wisp will ask you to
fetch Alagner's notebook. Go to New Magincia and find Alagner
(far north end of the island). Alagner will ask you to find
the answers to the questions of Life and Death. Go to Skarae
Brae and solve their Liche problem (outlined below). After
this, you can go to Caine, and he will tell you that there are
no answers. Go back to Alagner and inform him of this. He will
then give you a key to his storage building (large building
just south of his house). Go in and find your way to the area
with the notebook (tricky, but have patience,.. lots of
invisible walls, fake walls, and teleporters). The trick to
getting up to where the notebook is, is to stack some crates
on, and around, the table,.. then just walk up like they were
regular stairs. Take the notebook back to the Wisps and they
will tell you how to get in touch with the Time Lord.
SKARA BRAE - If you need to take the ferry, cast "Seance" spell to
talk to the Ferryman. Once there, talk to Mordra, Trent and
Caine. Get some Iron Bars from the cemetery (or bring your own
from the Blacksmith shop in Trinsic).
Take the music box from Trent's house and take it up to the
Tower. Play the music box for his wife. She will give you her
wedding ring. Take the ring back to Trent. He will then ask
you for the iron bars and finish building the cage.
Go to Mordra's house and grab a Black potion, Red potion,
and Mandrake essence potion (multi-colored). Go to Caine's
shop and place one potion under each of the three intakes of
the Alchemist's device. Grab the empty vial off the shelf (or
use the one from Mordra's) and place it under the outlet of
the device. Turn on the burner underneath the apparatus and
wait. A light-blue potion should fill the empty vial. Note: this
takes some time to work,... be patient.
Take the Cage up to the Tower and "use" it on the Well of
Souls (accessed through fake wall on left side of chamber).
The cage should turn blue.
Wait until after midnight and then "use" the prepared
cage on Horance. Then "use" the light-blue potion on the cage.
After a few moments, Horance will be cured. NOTE: Horance must
be asleep on the center altar for this to work.
Talk to Horance about destroying the Well. He will tell
you to find a volunteer. Ask the Mayor first. Then go
ask everyone in town (even the Ferryman) to volunteer. Only
then will the Mayor finally give in. Lead the Mayor to the
Well, and the rest will happen automatically.
Bee Cave - As you enter the cave, keep to the right. This will take
you to the area where the hermits live (Mama and Papa). They
will tell you the secret to getting through the Bee Cave (go
in at night, and the bees will be much more tame. You will
still have to waste a few, but it won't be as bad as taking on
all of them). Also you should get a smokebomb from Taylor at
Empath Abbey. Use it if the bees get to be too much to handle.
PENUMBRA'S HOUSE (Moonglow) - There is a plaque on the ground outside
the front door. Put the following items on the ground beside it
in the following order: Hammer
Lockpick
Gold Ring
Spindle of thread
Gold bar or nugget
Each time you place an item, the plaque will change to indicate
which item is required next.
You may wish to bring 4 chunks of Blackrock with you beforehand.
STRATEGY
--------
Weapons - Give your team all swords, or other hand-to-hand weapons. If
they use any type of projectile weapon (bows, wands, etc.)
they will shoot YOU (or other party members) at least as
often as they hit an enemy.
Training - Since you are the only one with magic ability, use all of
YOUR training points to improve it. Your party members
should concentrate on Strength and Combat (Strength will
increase their carrying capacity, as well as Hit points).
GOOD STUFF
----------
In Lord British's castle, there is another storeroom with good stuff.
in the area underneath this room is a lever hidden under some things
which will open this door.
There is a cave on a tiny island just at the southern tip of
Britain. There is lots of gold and other goodies inside if you can
get them. The island is just west of Serpents hold.
On the West side of Avatar Isle, there is a pirate fortress. Lots
of gold.
Directly west of Trinsic, on the other side of Britain is a small
island. There is only a small shack on it. In the shack is a key
which will open many things.
"use" mallet on parrot
West of Paws, on the other side of Britain, is a small mountain range on
the coast. On the east side of the range, just south of the entrance to
the Spirit Cave, you will be attacked by Palladins. Defeat the Paladins,
take their armor/weapons, save your game, walk south along the mountain
range for a few dozen steps, and then come back to the spot where you
were attacked. There will be more Palladins to attack you. This goes on
forever, and is a great way to get free armor/weapons for all of your party
members (as well as some quick experience points).
In the Fellowship Hall on Buccaneers Den, there is a lever in the cave behind
the rear wall. It opens a secret door to allow access to the cave. If you are
standing in the right spot,.. you can flip the lever with a Telekinesis spell.
This will get you into Hooks hideout, and the Black Gate Key. This key opens
a lot of doors throughout Brittania. Otherwise, you have to wait until you
have defeated all 3 generators before entering Hook's area.
THINGS TO PICK UP ALONG THE WAY
-------------------------------
Keep an eye out for the following items (grab one if you find it):
Honey (a couple of them)
Hourglass
Golden Ring (not magic)
Hammer
Sextant (allows you to tell where you are on the map)
Spindle of Thread
Blackrock (4 pieces)
Don't ask why you need these (all will become clear later).
WHERE THINGS ARE:
----------------
Dungeon Destard - NW of Trinsic, entrance on the west side of mtns.
Dungeon Despise - Mountains NW of Britain, entrance from Lost River.
Dungeon Deceit - West side of Dagger Isle (two entrances)
Ambrosia Isle - underneath the compass points at the top right corner
of map (No wonder you couldn't see it !)
Shrines:
Compassion - SE of Cove
Humility - Avatar Isle, North Central area, approach from the North
Justice - far North of Deep Woods, on the coast
Sacrifice - NE of Vesper, in the center of the desert
Honesty - SE shore of Dagger Isle
Spirituality - ???? (I never did find this one)
Valor - Small isle SE of Jhelom
Honor - Southern tip of Brittania, SW of Trinsic
NOTES:
There is a secret area located a few feet SW of the pirates' campfire
on the Isle of Ambrosia (invisible wall into the mountain)
To kill Lord British (not that you would want to): There is a sign
above the doorway at the north end of the central courtyard of the
castle, which LB has a bad habit of standing under. Look at the sign
while he is standing under it.
FEEDING YOUR TROOPS:
-------------------
Beef, Ham, and Mutton are the best things to feed your party.
Other foodstuffs require several items to satisfy their hunger, while
the above meats require only one portion to cease your friends ever-
nagging request for sustenance. The best prices are obtained from
Morfin in Paws.
WHERE TO BUY: (Best prices for stuff)
------------
Food - Morfin in Paws
Lockpicks - Dell in Trinsic (even if he is a royal jerk) ($8/each)
Hourglass - Beverlea in Paws ($5)
Sextant - Beverlea in Paws ($20)
Ship - Gargan in Trinsic ($600)
Spells - Mariah in Moonglow
Reagents - Mariah in Moonglow
Carts - Petre in Trinsic ($60)
Rooms - The Modest Damsel in New Magincia ($3/per person/per night)
Healing - Lord British (free) also does Cure Poison and Resurrection
STEALING:
--------
In general, stealing is a no-no. If you steal too much:
A) Your party members will leave you (and you will have to get them to
come back).
B) The endgame will change.
It is OK to:
A) Take any keys that you find
B) Steal the Runestones from the museum in Britain
C) Look in chests, dressers, nightstands, barrels, crates, etc.
But DON'T move anything.
D) Take anything from Spark's house (Trinsic), or Iolo's (in Yew).
GENERATORS (in the order that you need to destroy them)
----------
TETRAHEDRON - Located in Dungeon Deceit on Dagger Isle. You need the
Ethereal ring to get in. The Ring is on the Isle of
Spektran, can be enchanted by Penumbra (Moonglow). If
you haven't found a Glass Sword yet, you may want to
spend the time to find one before you enter this generator.
SPHERE - Located in Dungeon Despise, NW of Britain (Lake entrance)
You need the Hourglass (from Beverlea in Paws) which
must be enchanted by Nicodemus (just south of Empath
Abbey).
CUBE - Located in behind the Fellowship Retreat (island just
NE of Serpent's Hold). Need Caddelite Helmets for each
party member to get in. Caddelite ore from Ambrosia isle
must be given to Zorn the weaponsmith (Minoc). One chunk of
ore for each party member.
This review is Copyright (C) 1992 by Mitch Aigner. All rights reserved.