Planescape: Torment Interplay's Official FAQ
This FAQ has been formatted for use in this website on 21/02/06 by Ganesh
Last Updated 12/20/99
- When will the patch be out?
Currently most of the people on the Torment team
are taking a well earned vacation or are watching the paint
peel from the walls of their padded cells. Rest assured that
there are still some dedicated individuals lurking about and
are still fixing the bugs that you report on the feedback boards.
Please be patient and remember it takes time to track down,
fix, test, and then retest the patch to ensure that patch will
work properly.
- When will the patch be out?
Currently most of the people on the Torment team
are taking a well earned vacation or are watching the paint
peel from the walls of their padded cells. Rest assured that
there are still some dedicated individuals lurking about and
are still fixing the bugs that you report on the feedback boards.
Please be patient and remember it takes time to track down,
fix, test, and then retest the patch to ensure that patch will
work properly.
- When will the patch be out?
Currently most of the people on the Torment team
are taking a well earned vacation or are watching the paint
peel from the walls of their padded cells. Rest assured that
there are still some dedicated individuals lurking about and
are still fixing the bugs that you report on the feedback boards.
Please be patient and remember it takes time to track down,
fix, test, and then retest the patch to ensure that patch will
work properly.
- When reporting a bug on the message boards.
When reporting a bug on the message board, please
be as concise as possible as to why you think it is a bug and
how we may reproduce the bug if possible. 9 out 10 times reported
'bugs' are not bugs at all and usually one of the board veterans
will set you on the right path.
- I reported a bug and it just got ignored. What's the deal?
No, we're not ignoring you. Rest assured that
ALL reported bugs are checked into. If you cannot proceed with
the game due to the bug you are reporting please check the list
below for a work around and if you don't see it on the list
try reposting. Sometimes the message board fills up quickly
and it is very easy to miss a post.
- I can't seem to Level Up (the only thing I can do is hit
Cancel after Accepting, and I'm stuck).
This is due to a cursed item you have equipped
that is not compatible with your current class. The ways around
this are as follows:
1) Find a store that can cast Remove Curse spell on you to
remove the item.
2) Buy the remove curse scroll and cast it on yourself. If
you are a mage do not memorize scroll unless you are of a sufficient
level to cast the spell, instead cast it from the scroll.
3) Find a trainer to change your character class that is compatible
with the curse item.
- I want to do a full install of the game. How do I do this?
The full install of the game requires a total
of about 2.38GB of space.
After you have installed the game via the installer program,
do the following:
1) Create a folder on the hard drive that you wish to install
the game data to. For this example we'll create a folder on
the C drive called TData.
2) Now in C:\TData create three new folders called CD2, CD3,
and CD4.
3) Insert Torment CD 2 and copy the entire contents of the
CD to C:\TData\CD2. Repeat this step with CDs 3 and 4 copying
the entire CDs to their corresponding folders.
4) Edit your Torment.ini file using Notepad or some similar
text editor. This file can normally be found in C:\Program Files\Blackisle\Torment.
At the very top of the page you'll want to edit the lines that
start with CD2, CD3, CD4. Edit them as follows:
- CD2:=C:\TData\CD2
- CD3:=C:\TData\CD3
- CD4:=C:\TData\CD4
5) From time to time the game will ask you for
disk two to authenticate the game. When playing the game keep
this disk in your CD tray. You have now completed the full install
of Planescape: Torment
- My armor class is permanently stuck at AC 2. What's going
on?
More than likely you used one of Dak'kon's spells
called Submerge the Will. Here's how to get your AC to return
to normal.
1) Rest for a very long time. This spell is timed, unfortunately
something happened to the timer and the game is setting it to
some huge number making the effects last for a very long time.
2) Kill yourself. When you kill yourself the effects for this
spell are removed. Don't worry there is no penalty for dying
in this game. In some cases it's encouraged.
- The manual says I'm supposed to get 1-10 hit points per
level and yet when I level up as a mage I only get 1-4 hit points.
This is a misprint. The Nameless One gains hit
points as per the AD&D rules and only gains these hit points
when he levels up in his highest class. For instance, if you
are a level 5 Fighter and a level 1 Mage. If you level up as
a Mage you will only receive a token 1 Hit Point. However, using
this same example, if you level up as a Fighter you will receive
1-10 Hit points as per the AD&D rules. Here's a rough table
as to Hit Point progression.
Fighter
Levels 1-9 = 1-10 HP per level
Levels 10+ = 3 HP per level
Mage
Levels 1-10 = 1-4 HP per level
Levels 11+ = 1 HP per level
Thief
Levels 1-10 = 1-6 HP per level
Levels 11+ = 2 HP per level
Modify as needed with high Constitution.
- How do I get the game to run in 800x600 and 32-bit color?
Torment runs only at 640x480 with 16-bit color.
- Why are the sprites on screen walking backwards?
Unfortunately, some video cards process sprite
animations poorly resulting in animations not displaying properly
in the game. Contact your video card company and get the latest
drivers for your video card. If this does not fix the problem,
go to the video options menu in the game and turn on software
mirroring. This will allow sprite mirroring to be handled through
software rather than through hardware acceleration.
- My game seems to slow down
at times. How do I fix this?
There are a couple solutions around this:
(1) Save your game and reload it.
(2) Exit the game completely, and delete everything in your
Cache folder and Temp folder, and then reload your game.
- What are the system requirements?
Required:Windows ® 95/98 CD-ROM
DirectX 6.1 or better
PentiumT 200 MHz w/ MMX or faster32 Megs of RAM
650 Megs of available Hard Drive space
8x CD-ROM or faster
4 MB SVGA Video Card
Recommended:Windows ® 95/98 CD-ROM
DirectX 6.1 or better
PentiumT 266 MHz w/ MMX or faster
64 Megs of RAM
800 Megs of available Hard Drive space
12x CD-ROM or faster
4 MB SVGA Video Card or better
- I can't seem to Level Up
(the only thing I can do is hit Cancel after Accepting, and
I'm stuck).
This is due to a cursed item you are wearing.
Find a store that can cast Remove Curse spell on you to remove
the item, or have someone in your party cast it to remove it.
You can then level up fine.
- When the game loads the new
area it throws me out and gives me the following error F:\Torment\Source\Baldur\infinity.cpp
line number 1720 Programmer says: Demand for WED file failed.
What should I do?
There are a couple solutions around this:
(1) Load up your previous Save game, and try entering the area
again.
(2) Exit the game completely, and delete everything in your
Cache folder and Temp folder, and then reload your game.
- What is this game?
Planescape: TormentT is an Advanced
Dungeons and Dragons®; (AD&D®) single-player, fantasy
role-playing game set in TSR's®;
Planescape®;
campaign setting.
- "Planescape?" What's
that?
The Planescape "multiverse" is the
setting for the game - but setting is actually a misnomer...
the Planescape multiverse is actually composed of a series of
"planes" (other dimensions) that rotate around a central
city, Sigil, like spokes on a wheel.
The city of Sigil is the central fixture of the Planescape
multiverse. Also called the "Cage" or the "City
of Doors", it's unique in that scattered throughout its
labyrinth of streets are portals (some hidden, some obvious)
that lead to anywhere in existence, provided you hold the
proper key. It is neutral ground and watering hole for races
and creatures from across the multiverse, all under the watchful
eye of the Lady of Pain, the enigmatic ruler of the city.
The world of Planescape is a more adult, hard-core fantasy
setting compared to other AD&D worlds. The architecture,
the people, the creatures -- everything has an edge to it.
Belief, emotions, faith, and other abstract concepts actually
make their presence felt in reality. In the Planescape multiverse,
belief has the power to reshape worlds, kill and resurrect
beings, and change the laws of physics.
- Uh, great, but what IS this
game?
You play a scarred, amnesiac immortal in search
of his identity. You awake on a cold stone slab in the Mortuary
of the City of Sigil. You have no idea how you got there, who
you are, or any of your past identity(s). You must escape and
explore the strange world to uncover the secret of your death
and rebirth. Each time you take enough damage to kill a standard
mortal, you fall into a deep coma, eventually to reawaken ready
for more...
- The GAME is the character
generator
You define yourself through your actions, NOT
through a character generation screen. You start the game with
the barest of skills and abilities. Your actions in the game
define how you develop - you decide how strong you will get,
which career path to follow, which skills you will learn, etc.
The game allows you to build your character to suit your gaming
style.
- There ain't a game world
like it
The Planescape multiverse is a setting like you've
NEVER experienced before. It gouges you with sharp-edged visuals,
bizarre adversaries that can murder you with an idea, and strange
magics that unravel common conceptions about physics and metaphysics.
Explore Sigil, a city of magic and industry, barnacled within
the polluted interior of a hollow doughnut where the mightiest
angels and the vilest fiends will invite you to tender your
views on how mortality affects the physical and emotional relations
between the sexes. Manage a party of the strangest allies to
walk the face of alternate planes... and count on them to be
highly unpredictable. Encounter items with personalities - weapons
that sing, get jealous, or even become cowardly when drawn from
their sheaths.
- I... am... IRON... man
This ain't a game you play 20 hours before you
get to cast a spell. You are a power to be RECKONED with! Unfortunately,
so is most everyone else. You start out with powers no AD&D
player ever had. You're immortal. You've got magical immunities.
You can speak with the dead. You can regenerate. You can reattach
severed limbs. Despite your leathery, scarred appearance, you
have a raw, animal magnetism that makes women swoon.
- Id, ego, SUPER EGO
The game is all about YOU. You and your destiny
are the focus of the game. You're not out to save the world
- only yourself. And if the world gets saved in the process,
then fine, but it ain't your problem.
- Gosh! When can I play this
game?
Planescape: Torment will be out in Summer '99
- So do I need to buy a Cray
4500 to run this thing?
System requirements have yet to be finalized,
however, we are thinking P166 with 32megs RAM, DirectX, 2MB
SVGA video, 4x CDROM, 300 MB hard drive free space.
- Is this a fancy shmancy 3D
game?
Like Baldur's
Gate (http://www.interplay.com/bgate - Site Gone), Planescape: Torment is a 2D isometric game. The game
screens are ENTIRELY pre-rendered, which means that every screen
in the game is designed by hand. Planescape: Torment uses Bioware's
Infinity engine, which was the same graphics engine used in
Baldur's Gate.