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Planescape: Torment Official Patch 1.1 Readme

Readme for Planescape: Torment Version 1.1

Installation Instructions

The next window will ask you to specify the directory into which you wish to extract the patch files. The installer will automatically find the path in which you originally installed Torment and set it as the default destination. If for some reason you wish to install the patch in some other directory, just enter a different path.

Changes from Version 1.0 and Beta 1.

Below is a list of some of the major fixes made to Torment in this patch. Many other minor problems were fixed as well. PLEASE NOTE: There are some potential spoilers in this list. Read with caution.

  • A number of changes have been made in order to fix the slowdown problems that have been occurring. A broken resource servicing loop has been fixed. An optimization has been made to rectangle calculations for floater messages to avoid doing it more often than necessary. Finally, the capturing and releasing of resource shares in the AI thread have been optimized.
  • The disc swapping bug between CD2 and CD3 (and potentially others as well) has been fixed. You should not be asked to provide more than one CD during area transitions.
  • After level 20, fighter's Attacks Per Round will no longer drop to 1.
  • The bug where a blank dialog box would pop up when trying to advance levels has been fixed.
  • A cutscene firing problem when first entering the Dead Nations has been fixed.
  • Numerous items that were improperly being sold for 1cp have had their prices modified.
  • Numerous infinite experience and/or copper bugs were fixed.
  • Numerous spells have been fixed in their interactions with cutscenes as well as player death and resurrection.
  • A number of stats rolling over to 0 have been fixed.
  • Lockup when leaving Ravel's Maze through portal should be fixed.
  • Interactions between and number of spells and the Autopause function have been fixed.
  • Dakkon is no longer able to equip any weapons except for his Karach Blade.
  • Many spell tweaks have been made.
  • Numerous bugs concerning Lothar have been fixed. He should no longer kill the player inexplicably nor disappear.
  • A problem with equipping a faction-specific weapon while in multiple factions has been fixed.
  • A fix has been applied for the problem of AI turning off after application of the patch.
  • A problem with swapping portraits causing loss of tooltips has been fixed.
  • The problem with mulitple stat bonuses not being applied that was introduced in the beta patch has been fixed (the Charisma bug).
  • *Possible Spoiler - You should be able to Raise Dead with the Divine Censer now.
  • *Possible Spoiler - A problem with firing off the Fhjull betrayal cutscene has been fixed.
  • *Possible Spoiler - Bringing Morte to the Fortress after keeping him out of your party for most of the game should now allow the endgame movie to play properly.
  • *Possible Spoiler - Adahn's Dagger is no longer as fragile as it was.
  • *Possible Spoiler - Mebbeth can now cast Remove Curse on the player.
  • *Possible Spoiler - Training in axes with Marquez will no longer allow you to get past 5 in proficiency.
  • *Possible Spoiler - Nordom's infinite dialog loop when helping Mourns-for-Trees is fixed.
  • *Possible Spoiler - A number of problems with Morte's kidnapping cutscene have been fixed.
  • *Possible Spoiler - It is now possible to get fake letters for Juliette even if the Print Shop is closed to you.
  • *Possible Spoiler - Lenny can no longer repeatedly train you as a thief.
  • *Possible Spoiler - The Transcendent One should no longer target your dead companions.
  • *Possible Spoiler - Annah's infinite dialog loop when talking to the dead has been fixed.



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