Ultima VII: Serpent Isle Nitpicks. (Minor Formatting Changes by Ganesh) Source: Here
There's an incredible amount of references to previous
Ultimas (even back to Ultima I) in Ultima VII Part 2, and loads of
loose ends of the series are tied together! Serpent Isle did what Ascension
promised. Unfortunately, the story had to be cut due to a number of deadlines,
so expect to discover some unfinished plot threads. Considering that Serpent
Isle is a brilliant game despite of that, you have to wonder how excellent it
would have been in its complete state. With great love to detail, the game tells
a beautiful fantasy story Ultima IX can only dream of. The
party system is magnificant and the best in the series; the companions are part
of the plot and often comment on things you do. In Ultima IX, there isn't even a
party to begin with.
- Ignorance of predecessors (5)
- Technical shortcomings (13)
- General problems (18)
The following 8 nitpicks are new:
- Weapons in Fawn's courtroom
- Serpent Isle spells in spellbook
- Ophidian label on the map
- Translation spell for Ophidians
- Karnax going back in time
- Fierce Gwani
- Great Earth Serpent's statue
- Talking to Sethys without translation
Ignorance of predecessors
- Maybe it would have been a good idea to take the magic
carpet to Serpent Isle... You never know when you're going to need such
means of transport!
(by Hacki Dragon)
- Where has all the cool stuff gone that the Avatar found in
Underworld II? What about the Sword of Stone Strike, the Jewelled Axe
of Firedoom, the Leather Vest of Flameproof, the Leather Cap of Missile
Protection, and the Chain Cowl of Valor? OK, Lord British does actually
arm you properly this time (which makes the whole thing seem much more
authentic), but why not do it big time?
(by Mimu)
- In the manual, Erstam describes the people's flight from
Moon, Montor, and Fawn following the proclamation of the Quest of the
Avatar. There are some inaccuracies:
"Lord British proclaimed the kingdom of 'Sosaria' after the
Third Age of Darkness."
First, the kingdom of
"Britannia" was proclaimed after the Third Age of Darkness. Second, the
land was already called "Sosaria" in Ultima I. Third, Sosaria had
already been a united kingdom before the Third Age of Darkness
(or before Ultima III).
Besides, it says that the people from the three towns
fled after the proclamation of the Quest of the Avatar. At this time,
though, the towns were most likely already destroyed by the big upheavals
following Ultima III.
(by Tribun Dragon)
- Christopher's ghost tells the Avatar that he must not die because
many hostile souls would be awaiting him on the other side.
This statement contradicts Ultima V. When you died in Ultima V, you
were in fact dead for a while, until Lord British would resurrect you.
It also said that no evil existed there and that you had found refuge. I'm
fairly certain the Avatar already had his share of hostile souls waiting for him
back then.
(by Tribun Dragon)
- In Ultima III, it became clear that a burnt body does not have a soul
anymore, because it's instantly reborn. ANJU SERMANI forces the soul back into
its previous body, though this costs the newborn's life, who becomes soulless.
This is a pretty cruel thingie, and so it was apparently outlawed, which is why
Ultima VI tells us that a burnt body cannot be resurrected. This causes a
problem with Dupre's sacrifice, however:
Dupre burns himself, so that his soul may be united with the Chaos Serpent.
This is totally illogical, because the ash must have become soulless. (Or is
ANJU SERMANI somehow casted in connection with the Serpent? Odd, very odd.)
(Do I think the Serpent Isle developers wasted one thought on Ultima III?
Short answer: No, hehe.)
(by Tribun Dragon)
Technical shortcomings
- Perhaps the most popular flaw in Serpent Isle: Why is it that
Cantra can never be cured of her insanity by the water from one
of the Fountains of Order?
(The proper dialogue lines are in the game's
usecode but there's no way to activate them by normal means. EA put the team under pressure to
release the game earlier instead of having them fix mistakes like this.)
(by Evil_Freak Dragon)
- Torrissio, Harnna, Lady Yelinda, and Ernesto will all
respond to you quite cheerfully even after you've freed the Chaos
Banes, apparently ignoring the fact that their respective towns have been almost
completely annihilated...
(This glitch is due to EA's deadline.)
(by Evil_Freak Dragon)
- Why does the city of Monitor have a guarded gate on its
west wall? There's nothing in that direction anymore since the docks
can't be used because of the storms. (Of course, if they didn't have the gate,
the Avatar would have to find some other way of entering the city....)
(by Angelo)
- Why does nobody wonder how the Avatar and his party
got to that isolated spot west of Monitor at the beginning of
the game? Of course, the Monitorians may assume they were taken there by a
teleporter storm, but then why are they so surprised of Iolo bursting into the
funeral?
(by Hacki Dragon)
- There is a series of books that appear in Serpent
Isle but shouldn't be there, since they are from Britannia:
-
Lord British's biography, updated until the gargoyle wars
-
The apothecary desk reference by Fetoau
-
The Provisioner's guide to useful equipement by Dell, a Trinsic provisioner
- "What color is thy blade?" by Menion, a blacksmith in Serpent's Hold
- "Weaving" by Carlyn
-
Brommer's Flora and Brommer's Fauna
-
Briggio's book of astonishing things. Refers both to human-gargoyle
cooperation and to a book by Alagner!
- "Birds of Britannia" by Brother Wayne, the monk lost in Despise
-
Vectron's guide to weapons and armour
-
...and many more!
Guess we can thank EA
for getting the game on the shelves as soon as possible. The developers
obviously had no time to write a sufficient amount of new books for Serpent
Isle.
(by Artic Blaze Dragon)
- After the Banes have killed everyone, you can come back to Monitor
and discover a strange detail in the crematorium. Click on the newly found ashes
and it will say "Renfry's Ashes". You've got to wonder who had enough
time to burn Renfry's body and write "Renfry's Ashes" on the urn in
midst of a Goblin attack and the following destruction of the town.
(by Loo)
- Batlin, Selina and the other guys aren't wearing anything
warm. They should have frozen to death in the northern regions.
(by Dino the Dark Dragon)
- Iolo's Bows must have a very large market indeed, spanning even
beyond the Serpent Pillars themselves. Upon scrutinizing any generic
crossbow bolts on Serpent Isle, Iolo will happily brag about the IOLO trademark
imprinted upon them and engage in the usual gloating drivel. I can't
help but question how the inhabitants of Serpent Isle could have Iolo's crossbow
bolt brand in their possession, unless of course Iolo was lying when he said in
Black Gate that his business had only expanded to Serpent's Hold over the last
200 years.
(by BlueClaw)
- The Fellowship cartographer is nice enough to give you a map. It
even has "Serpent Isle" printed on the top! But for some odd reason it's written
in Ophidianrunes, not in Britannian ones. Maybe the guy just stole the
map instead of making one?
(by Corwin)
- In reference to the Fawn trial, I have to get a
liiiittle worried when I see that the Fawn judiciary allows defendants to carry
around weapons in the courtroom. A very good example of this is when you have
outfitted Dupre with a halberd, and when he foolishly babbles that nonsense
about paying
"homage to our liege, Lord British"
and is subsequently
brought to court for it, he is still allowed to carry around his halberd in the
courtroom!
(by BlueClaw)
- In the very beginning of the game, when you still have
all the equipment that you brought with you from Britannia, the Avatar has a
spellbook which contains several spells exclusive to Serpent Isle, using
reagents never seen in Britannia. How can that be?
(by
Azurio)
- When the Fellowship mapmaker gives you the map, it is
labeled "Serpent Isle", in Ophidian Runes! Does this guy have a terrible secret?
(by Corwin)
- If you can't read Ophidian without a Translate spell,
why can you speak to Sethys without any aid?
(by
Corwin)
General problems
- Why do you suddenly need a Transscribe spell to
add spells to your spellbook on Serpent Isle? It has always worked fine without
the spell, hasn't it? (The magic system of Serpent Isle is very similar to the
Britannian one, after all.)
(by Natreg Dragon)
- The most important question in Serpent Isle: What exactly
is the Guardian's plan? It transpires that Batlin is trying to gain
enough power to overthrow the Guardian himself, so the release of the Chaos
Banes was not Big Red's idea. Likewise, the Banes seem to be serving only
themselves after Batlin has been killed. Despite all this, at the end, the
Guardian acts as though he was behind the entire Imbalance and that you have
thwarted his plans once again.
(by Evil_Freak
Dragon)
- The King of the White Dragon goes mad shortly
after Ultima I. Not very long after that, the Serpents first appear, and the
residents of the Lands of Danger and Despair (who henceforth become Ophidians)
begin to worship them and their principles. The Great Earth Serpent then
disappears and the Imbalance War begins, however, just prior to Ultima III.
Unless there are titanic differences between the passage of time on Britannia
and Serpent Isle (which is doubtful since they were once connected), it
seems next to impossible that at least three vast underground cities could be
built and a deep culture developed in so short a time.
(Maybe time indeed flows differently in both worlds. Note that Gwenno went to
Serpent Isle more than 18 months before the Avatar, yet the dialogues there give
the impression that she appeared only a few months ago. This difference is still
far too small, though.)
(by Evil_Freak
Dragon)
- The castles of the White Dragon and Shamino look more
recent (less worn down) than the Ophidian cities and temples, but
according to Serpent Isle's chronology, they are older than all the
various creations of the Ophidian civilization.
(Several fellow nitpickers
take the view that this is easily explained: The War of Imbalance aimed at the
total destruction of each other; the Ophidians' buildings were destroyed in the
war, while they did not care for the ancient castles. I, however, think that
there's no way the ancient castles survived such a destructive world war.)
(by Evil_Freak Dragon)
- After Batlin has freed the Chaos Banes, they possess three
different humans, whom Batlin and his cronies proceed to track down. The
Wantonness Bane possesses Gwenno. One of the other two (Anarchy or Insanity)
possesses Cantra. Who is the third unfortunate victim?
(by Evil_Freak Dragon)
- What happened to Mortegro? As soon as you leave
the Temple of Tolerance, he will be struck by a red lightning bolt (according to
your tests with Gustacio, that means Teleportation, as opposed to Transportation
or Transmutation) and disappear. Where the hell did he go and why do you never
find him again?
(by Evil_Freak Dragon)
- What is the purpose of growing the Tree of
Balance? From various comments, it would seem to imply that doing so
will stop the Imbalance, but it never does. Is it one of those complicated
problems with time mechanics?
(Originally, the Tree of Balance most likely
did stop Imbalance, judging from several unused usecode fragments.)
(by Evil_Freak Dragon)
- How does Karnax travel back in time to
assist you in planting the Silver Seed? Time travel should not be such an
ordinary thing.
(by Evil_Freak Dragon)
- How did the Guardian's scroll get into Batlin's
belongings? If the Guardian has the power of sending a magic scroll to
Britannia, then he should be able to communicate directly with Batlin as well,
right?
(by Avatarsgarbidge)
- It's been eighteen months since Batlin fled to Serpent Isle. Why
did it take Lord British's guards that long to find the
Guardian's message?
(by Sergorn Dragon)
- Right at the beginning, you discover a cave behind the red
bush, which contains a scroll mentioning the Great Hierophant, and an
ankh shrine.
Problem: The ankh was in no way ever related to Serpent
Isle. The Ophidians didn't know it, and Erstam's people refused it as a
symbol of Virtue. Yet the cave seems to date back to the time of the Ophidians.
(by Tribun Dragon)
- Why is the Avatar actually taken into the
void at the end of the game? Just so that the Guardian can catch him?
And why don't the Serpents do anything against the Guardian's attack?
(by Maximus Dragon)
- Why isn't the Timelord involved in this whole Imbalance
crisis? (Especially seeing as how he interfered in the Black Gate
affair, which was nowhere as dire as the current one.)
(by Maximus Dragon)
- Shouldn't the false coin spell be strictly forbidden? Is this the
mages' license to copy money? You've got to wonder if they have any problems
with inflation in Moonshade.
(by Tribun Dragon)
- Why do you find translate scrolls in all the ancient
Ophidian buildings? Couldn't they read their own language?
(by Corwin)
- How did Karnax know how to go back in time? One could
say that the monks found more writings involving the Amulet of Balance or the
Champion of Balance, and they figured out a way to go back via the Serpent
Gates, or something, but of course, there is never any dialogue to support this.
Furthermore, why did Karnax go back? Granted, he's the one who gave you
the amulet, but he's also opposed to giving such direct aid to the Avatar.
(by Derag)
- If the Gwani are so fierce, as told by the Monitorians,
why can Hazard kill them all so easily? Possibly the Gwani have a tougher
reputation than they really are, kind of like Yeti legends... but the trapper
isn't very powerful at all. The only edge he would have is the Avatar's glass
sword but he hasn't used it, since it's still intact.
(by Corwin)
- Just how did the Great Earth Serpent get
trapped in that statue? It remains a mystery.
(by
Corwin)